Actually a stop() in the Audio module destructor is redundant, since stop() is called by the Source pool when it's deleted (also in the destructor.)

This commit is contained in:
Alex Szpakowski
2015-01-15 16:39:27 -04:00
parent 6d3ae981ac
commit c26315dd4d
-2
View File
@@ -131,8 +131,6 @@ Audio::Audio()
Audio::~Audio()
{
stop();
poolThread->setFinish();
poolThread->wait();