Use Box2D's callbacks for destruction of physics objects and wait until the end of the timestep before destroying them.

Merge of box2d-id2 from love-experiments
This commit is contained in:
Bart van Strien
2012-01-08 13:16:50 +01:00
parent 9629e5b233
commit c1f68e058d
34 changed files with 340 additions and 118 deletions
-2
View File
@@ -46,8 +46,6 @@ namespace box2d
RopeJoint::~RopeJoint()
{
destroyJoint(joint);
joint = 0;
}
float RopeJoint::getMaxLength() const