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Fixed the default blend mode (and other related state)
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@@ -124,10 +124,6 @@ void Graphics::restoreState(const DisplayState &s)
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bool Graphics::setMode(int width, int height)
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bool Graphics::setMode(int width, int height)
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{
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{
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DisplayState tempState;
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if (isCreated())
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savedState = saveState();
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this->width = width;
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this->width = width;
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this->height = height;
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this->height = height;
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