mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
use default texture when rendering primitives
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@@ -4,12 +4,14 @@
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#include "window/Window.h"
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#include "common/Exception.h"
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#include "Shader.h"
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#include "graphics/Texture.h"
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#include <vector>
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#include <cstring>
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#include <set>
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#include <fstream>
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#include <iostream>
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#include <array>
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namespace love {
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@@ -59,30 +61,8 @@ namespace love {
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void Graphics::initVulkan() {
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if (!init) {
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init = true;
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createVulkanInstance();
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createSurface();
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pickPhysicalDevice();
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createLogicalDevice();
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initVMA();
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createSwapChain();
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createImageViews();
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createRenderPass();
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createDefaultShaders();
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createDescriptorSetLayout();
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createGraphicsPipeline();
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createFramebuffers();
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createCommandPool();
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createCommandBuffers();
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createUniformBuffers();
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createDescriptorPool();
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createDescriptorSets();
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createSyncObjects();
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startRecordingGraphicsCommands();
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}
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}
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Graphics::~Graphics() {
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cleanup();
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}
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}
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// START OVERRIDEN FUNCTIONS
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@@ -214,7 +194,27 @@ namespace love {
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bool Graphics::setMode(void* context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) {
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std::cout << "setMode ";
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createVulkanInstance();
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createSurface();
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pickPhysicalDevice();
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createLogicalDevice();
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initVMA();
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initCapabilities();
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createSwapChain();
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createImageViews();
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createRenderPass();
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createDefaultShaders();
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createDescriptorSetLayout();
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createGraphicsPipeline();
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createFramebuffers();
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createCommandPool();
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createCommandBuffers();
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createUniformBuffers();
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createDefaultTexture();
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createDescriptorPool();
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createDescriptorSets();
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createSyncObjects();
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startRecordingGraphicsCommands();
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created = true;
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@@ -279,6 +279,7 @@ namespace love {
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void Graphics::unSetMode() {
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created = false;
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cleanup();
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std::cout << "unSetMode ";
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}
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@@ -469,6 +470,9 @@ namespace love {
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return requiredExtensions.empty();
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}
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// if the score is nonzero then the device is suitable.
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// A higher rating means generally better performance
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// if the score is 0 the device is unsuitable
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int Graphics::rateDeviceSuitability(VkPhysicalDevice device) {
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VkPhysicalDeviceProperties deviceProperties;
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VkPhysicalDeviceFeatures deviceFeatures;
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@@ -835,10 +839,18 @@ namespace love {
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uboLayoutBinding.descriptorCount = 1;
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uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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VkDescriptorSetLayoutBinding samplerLayoutBinding{};
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samplerLayoutBinding.binding = 1;
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samplerLayoutBinding.descriptorCount = 1;
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samplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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samplerLayoutBinding.pImmutableSamplers = nullptr;
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samplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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std::array<VkDescriptorSetLayoutBinding, 2> bindings = { uboLayoutBinding, samplerLayoutBinding };
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VkDescriptorSetLayoutCreateInfo layoutInfo{};
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layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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layoutInfo.bindingCount = 1;
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layoutInfo.pBindings = &uboLayoutBinding;
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layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
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layoutInfo.pBindings = bindings.data();
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if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS) {
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throw love::Exception("failed to create descriptor set layout");
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@@ -854,14 +866,16 @@ namespace love {
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}
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void Graphics::createDescriptorPool() {
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VkDescriptorPoolSize poolSize{};
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poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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poolSize.descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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std::array<VkDescriptorPoolSize, 2> poolSizes{};
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poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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poolSizes[0].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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poolSizes[1].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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VkDescriptorPoolCreateInfo poolInfo{};
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poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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poolInfo.poolSizeCount = 1;
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poolInfo.pPoolSizes = &poolSize;
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poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
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poolInfo.pPoolSizes = poolSizes.data();
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poolInfo.maxSets = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
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if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS) {
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@@ -888,16 +902,30 @@ namespace love {
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bufferInfo.offset = 0;
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bufferInfo.range = sizeof(Shader::UniformBufferObject);
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VkWriteDescriptorSet descriptorWrite{};
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descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrite.dstSet = descriptorSets[i];
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descriptorWrite.dstBinding = 0;
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descriptorWrite.dstArrayElement = 0;
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descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descriptorWrite.descriptorCount = 1;
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descriptorWrite.pBufferInfo = &bufferInfo;
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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Texture* vkTexture = (Texture*)standardTexture;
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imageInfo.imageView = vkTexture->getImageView();
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imageInfo.sampler = vkTexture->getSampler();
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vkUpdateDescriptorSets(device, 1, &descriptorWrite, 0, nullptr);
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std::array<VkWriteDescriptorSet, 2> descriptorWrite{};
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descriptorWrite[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrite[0].dstSet = descriptorSets[i];
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descriptorWrite[0].dstBinding = 0;
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descriptorWrite[0].dstArrayElement = 0;
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descriptorWrite[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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descriptorWrite[0].descriptorCount = 1;
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descriptorWrite[0].pBufferInfo = &bufferInfo;
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descriptorWrite[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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descriptorWrite[1].dstSet = descriptorSets[i];
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descriptorWrite[1].dstBinding = 1;
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descriptorWrite[1].dstArrayElement = 0;
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descriptorWrite[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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descriptorWrite[1].descriptorCount = 1;
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descriptorWrite[1].pImageInfo = &imageInfo;
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(descriptorWrite.size()), descriptorWrite.data(), 0, nullptr);
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}
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}
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@@ -1090,6 +1118,11 @@ namespace love {
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}
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}
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void Graphics::createDefaultTexture() {
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Texture::Settings settings;
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standardTexture = newTexture(settings);
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}
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void Graphics::cleanup() {
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vkDeviceWaitIdle(device);
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