Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames

This commit is contained in:
Alexander Szpakowski
2013-01-04 01:20:38 -04:00
parent 6560019829
commit c13b1fb03b
5 changed files with 134 additions and 108 deletions
+5 -5
View File
@@ -404,7 +404,7 @@
<ClCompile Include="..\..\src\modules\graphics\opengl\Image.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\Image.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\OpenGL.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\OpenGL.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\ParticleSystem.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\ParticleSystem.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\PixelEffect.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\ShaderEffect.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\Quad.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\Quad.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\SpriteBatch.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\SpriteBatch.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\VertexBuffer.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\VertexBuffer.cpp" />
@@ -413,7 +413,7 @@
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Graphics.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Graphics.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Image.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Image.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_PixelEffect.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\wrap_ShaderEffect.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Quad.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Quad.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_SpriteBatch.cpp" /> <ClCompile Include="..\..\src\modules\graphics\opengl\wrap_SpriteBatch.cpp" />
<ClCompile Include="..\..\src\modules\graphics\Quad.cpp" /> <ClCompile Include="..\..\src\modules\graphics\Quad.cpp" />
@@ -631,7 +631,7 @@
<ClInclude Include="..\..\src\modules\graphics\opengl\Image.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\Image.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\OpenGL.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\OpenGL.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\ParticleSystem.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\ParticleSystem.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\PixelEffect.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\ShaderEffect.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\Quad.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\Quad.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\SpriteBatch.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\SpriteBatch.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\VertexBuffer.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\VertexBuffer.h" />
@@ -640,7 +640,7 @@
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Graphics.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Graphics.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Image.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Image.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_PixelEffect.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\wrap_ShaderEffect.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Quad.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Quad.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_SpriteBatch.h" /> <ClInclude Include="..\..\src\modules\graphics\opengl\wrap_SpriteBatch.h" />
<ClInclude Include="..\..\src\modules\graphics\Quad.h" /> <ClInclude Include="..\..\src\modules\graphics\Quad.h" />
@@ -733,4 +733,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>
+5 -5
View File
@@ -447,7 +447,7 @@
<ClCompile Include="..\..\src\modules\graphics\Volatile.cpp"> <ClCompile Include="..\..\src\modules\graphics\Volatile.cpp">
<Filter>modules\graphics</Filter> <Filter>modules\graphics</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\modules\graphics\opengl\PixelEffect.cpp"> <ClCompile Include="..\..\src\modules\graphics\opengl\ShaderEffect.cpp">
<Filter>modules\graphics\opengl</Filter> <Filter>modules\graphics\opengl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\modules\graphics\opengl\Quad.cpp"> <ClCompile Include="..\..\src\modules\graphics\opengl\Quad.cpp">
@@ -474,7 +474,7 @@
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.cpp"> <ClCompile Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.cpp">
<Filter>modules\graphics\opengl</Filter> <Filter>modules\graphics\opengl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_PixelEffect.cpp"> <ClCompile Include="..\..\src\modules\graphics\opengl\wrap_ShaderEffect.cpp">
<Filter>modules\graphics\opengl</Filter> <Filter>modules\graphics\opengl</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Quad.cpp"> <ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Quad.cpp">
@@ -1129,7 +1129,7 @@
<ClInclude Include="..\..\src\modules\graphics\opengl\ParticleSystem.h"> <ClInclude Include="..\..\src\modules\graphics\opengl\ParticleSystem.h">
<Filter>modules\graphics\opengl</Filter> <Filter>modules\graphics\opengl</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\modules\graphics\opengl\PixelEffect.h"> <ClInclude Include="..\..\src\modules\graphics\opengl\ShaderEffect.h">
<Filter>modules\graphics\opengl</Filter> <Filter>modules\graphics\opengl</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\modules\graphics\opengl\Quad.h"> <ClInclude Include="..\..\src\modules\graphics\opengl\Quad.h">
@@ -1156,7 +1156,7 @@
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.h"> <ClInclude Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.h">
<Filter>modules\graphics\opengl</Filter> <Filter>modules\graphics\opengl</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_PixelEffect.h"> <ClInclude Include="..\..\src\modules\graphics\opengl\wrap_ShaderEffect.h">
<Filter>modules\graphics\opengl</Filter> <Filter>modules\graphics\opengl</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Quad.h"> <ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Quad.h">
@@ -1430,4 +1430,4 @@
<ItemGroup> <ItemGroup>
<ResourceCompile Include="love.rc" /> <ResourceCompile Include="love.rc" />
</ItemGroup> </ItemGroup>
</Project> </Project>
+3 -3
View File
@@ -127,10 +127,10 @@ GLuint ShaderEffect::createShader(const ShaderSource &source)
{ {
GLenum err = glGetError(); GLenum err = glGetError();
if (err == GL_INVALID_OPERATION) // should only happen between glBegin() and glEnd() if (err == GL_INVALID_ENUM) // invalid or unsupported shader type
throw love::Exception("Cannot create %s shader object.", shadertypename);
else if (err == GL_INVALID_ENUM) // invalid or unsupported shader type
throw love::Exception("Cannot create %s shader object: %s shaders not supported.", shadertypename, shadertypename); throw love::Exception("Cannot create %s shader object: %s shaders not supported.", shadertypename, shadertypename);
else // other errors should only happen between glBegin() and glEnd()
throw love::Exception("Cannot create %s shader object.", shadertypename);
} }
const char *src = source.code.c_str(); const char *src = source.code.c_str();
+37 -27
View File
@@ -1283,39 +1283,56 @@ do
love.graphics.printf(...) love.graphics.printf(...)
end end
local GLSL_VERSION = "#version 120"
local GLSL_VERT = { local GLSL_VERT = {
HEADER = [[ HEADER = [[
#version 120 #define VERTEX
#define number float #define number float
#define Image sampler2D #define Image sampler2D
#define extern uniform #define extern uniform
#define Texel texture2D #define Texel texture2D
#define VERTEX
#define ModelViewMatrix gl_ModelViewMatrix
#define ModelViewProjectionMatrix gl_ModelViewProjectionMatrix
#define NormalMatrix gl_NormalMatrix
#define ExternColor vec4(1.0)
#define VertexColor gl_Color
#define VaryingColor gl_FrontColor
#define VertexTexCoord gl_MultiTexCoord0
#define VaryingTexCoord gl_TexCoord[0]
#define VertexPosition gl_Vertex
uniform sampler2D _tex0_; uniform sampler2D _tex0_;
#line 0]], #line 0]],
FOOTER = [[ FOOTER = [[
void main() { void main() {
gl_TexCoord[0] = gl_MultiTexCoord0; VaryingTexCoord = VertexTexCoord;
gl_FrontColor = gl_Color; VaryingColor = VertexColor * ExternColor;
gl_Position = transform(gl_ModelViewProjectionMatrix, gl_Vertex); gl_Position = position(ModelViewProjectionMatrix, VertexPosition);
}]], }]],
} }
local GLSL_FRAG = { local GLSL_FRAG = {
HEADER = [[ HEADER = [[
#version 120 #define PIXEL
#define number float #define number float
#define Image sampler2D #define Image sampler2D
#define extern uniform #define extern uniform
#define Texel texture2D #define Texel texture2D
#define PIXEL
#define VaryingColor gl_Color
#define VaryingTexCoord gl_TexCoord[0]
uniform sampler2D _tex0_; uniform sampler2D _tex0_;
#line 0]], #line 0]],
FOOTER = [[ FOOTER = [[
void main() { void main() {
// fix weird crashing issue in OSX when _tex0_ is unused within effect() // fix weird crashing issue in OSX when _tex0_ is unused within effect()
float dummy = texture2D(_tex0_, vec2(.5)).r; float dummy = texture2D(_tex0_, vec2(.5)).r;
gl_FragColor = effect(gl_Color, _tex0_, gl_TexCoord[0].xy, gl_FragCoord.xy); gl_FragColor = effect(VaryingColor, _tex0_, VaryingTexCoord.st, gl_FragCoord.xy);
}]], }]],
} }
@@ -1326,14 +1343,14 @@ void main() {
if s:match("vec4%s*effect%(") then if s:match("vec4%s*effect%(") then
fragcode = vertcode -- first argument contains frag shader code fragcode = vertcode -- first argument contains frag shader code
end end
if not s:match("vec4%s*transform%(") then if not s:match("vec4%s*position%(") then
vertcode = nil -- first argument doesn't contain vert shader code vertcode = nil -- first argument doesn't contain vert shader code
end end
end end
if fragcode then if fragcode then
local s = fragcode:gsub("\r\n\t", " ") local s = fragcode:gsub("\r\n\t", " ")
s = s:gsub("%w+(%s+)%(", "") s = s:gsub("%w+(%s+)%(", "")
if s:match("vec4%s*transform%(") then if s:match("vec4%s*position%(") then
vertcode = fragcode -- second argument contains vert shader code vertcode = fragcode -- second argument contains vert shader code
end end
if not s:match("vec4%s*effect%(") then if not s:match("vec4%s*effect%(") then
@@ -1342,10 +1359,10 @@ void main() {
end end
if vertcode then if vertcode then
vertcode = table.concat({GLSL_VERT.HEADER, vertcode, GLSL_VERT.FOOTER}, "\n") vertcode = table.concat({GLSL_VERSION, GLSL_VERT.HEADER, vertcode, GLSL_VERT.FOOTER}, "\n")
end end
if fragcode then if fragcode then
fragcode = table.concat({GLSL_FRAG.HEADER, fragcode, GLSL_FRAG.FOOTER}, "\n") fragcode = table.concat({GLSL_VERSION, GLSL_FRAG.HEADER, fragcode, GLSL_FRAG.FOOTER}, "\n")
end end
return vertcode, fragcode return vertcode, fragcode
@@ -1364,7 +1381,7 @@ void main() {
-- ERROR 0:<linenumber>: error/warning(#[NUMBER]) [ERRORNAME]: <errormessage> -- ERROR 0:<linenumber>: error/warning(#[NUMBER]) [ERRORNAME]: <errormessage>
linenumber, what, message = l:match("^%w+: 0:(%d+):%s*(%w+)%([^%)]+%)%s*(.+)$") linenumber, what, message = l:match("^%w+: 0:(%d+):%s*(%w+)%([^%)]+%)%s*(.+)$")
if not linenumber then if not linenumber then
-- OSX compiler message: -- OSX compiler message (?):
-- ERROR: 0:<linenumber>: <errormessage> -- ERROR: 0:<linenumber>: <errormessage>
what, linenumber, message = l:match("^(%w+): %d+:(%d+): (.+)$") what, linenumber, message = l:match("^(%w+): %d+:(%d+): (.+)$")
end end
@@ -1399,13 +1416,14 @@ void main() {
-- automagic uniform setter -- automagic uniform setter
local function shadereffect_dispatch_send(self, name, value, ...) local function shadereffect_dispatch_send(self, name, value, ...)
if type(value) == "number" then -- scalar local valuetype = type(value)
if valuetype == "number" then -- scalar
self:sendFloat(name, value, ...) self:sendFloat(name, value, ...)
elseif type(value) == "userdata" and value:typeOf("Image") then elseif valuetype == "userdata" and value:typeOf("Image") then
self:sendImage(name, value) self:sendImage(name, value)
elseif type(value) == "userdata" and value:typeOf("Canvas") then elseif valuetype == "userdata" and value:typeOf("Canvas") then
self:sendCanvas(name, value) self:sendCanvas(name, value)
elseif type(value) == "table" then -- vector or matrix elseif valuetype == "table" then -- vector or matrix
if type(value[1]) == "number" then if type(value[1]) == "number" then
self:sendFloat(name, value, ...) self:sendFloat(name, value, ...)
elseif type(value[1]) == "table" then elseif type(value[1]) == "table" then
@@ -1414,9 +1432,8 @@ void main() {
error("Cannot send value (unsupported type: {"..type(value[1]).."}).") error("Cannot send value (unsupported type: {"..type(value[1]).."}).")
end end
else else
local t = type(value) if valuetype == "userdata" and value.type then valuetype = value.type end
if t == "userdata" and value.type then t = value.type end error("Cannot send value (unsupported type: "..valuetype..").")
error("Cannot send value (unsupported type: "..t..").")
end end
end end
@@ -1447,13 +1464,6 @@ void main() {
return love.graphics.newShaderEffect(nil, fragcode) return love.graphics.newShaderEffect(nil, fragcode)
end end
function love.graphics.newVertexEffect(vertcode)
return love.graphics.newShaderEffect(vertcode, nil)
end
love.graphics.setPixelEffect = love.graphics.setShaderEffect love.graphics.setPixelEffect = love.graphics.setShaderEffect
love.graphics.getPixelEffect = love.graphics.getShaderEffect love.graphics.getPixelEffect = love.graphics.getShaderEffect
love.graphics.setVertexEffect = love.graphics.setShaderEffect
love.graphics.getVertexEffect = love.graphics.getShaderEffect
end end
+84 -68
View File
@@ -6260,10 +6260,13 @@ const unsigned char graphics_lua[] =
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@@ -6272,27 +6275,50 @@ const unsigned char graphics_lua[] =
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@@ -6301,7 +6327,11 @@ const unsigned char graphics_lua[] =
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@@ -6316,10 +6346,10 @@ const unsigned char graphics_lua[] =
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@@ -6341,8 +6371,8 @@ const unsigned char graphics_lua[] =
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@@ -6356,8 +6386,8 @@ const unsigned char graphics_lua[] =
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@@ -6375,16 +6405,18 @@ const unsigned char graphics_lua[] =
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@@ -6436,7 +6468,7 @@ const unsigned char graphics_lua[] =
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@@ -6501,27 +6533,29 @@ const unsigned char graphics_lua[] =
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@@ -6611,14 +6644,6 @@ const unsigned char graphics_lua[] =
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@@ -6627,15 +6652,6 @@ const unsigned char graphics_lua[] =
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}; // [graphics.lua] }; // [graphics.lua]
} // love } // love