Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames

This commit is contained in:
Alexander Szpakowski
2013-01-04 01:20:38 -04:00
parent 6560019829
commit c13b1fb03b
5 changed files with 134 additions and 108 deletions
+5 -5
View File
@@ -404,7 +404,7 @@
<ClCompile Include="..\..\src\modules\graphics\opengl\Image.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\OpenGL.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\ParticleSystem.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\PixelEffect.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\ShaderEffect.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\Quad.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\SpriteBatch.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\VertexBuffer.cpp" />
@@ -413,7 +413,7 @@
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Graphics.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Image.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_PixelEffect.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_ShaderEffect.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Quad.cpp" />
<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_SpriteBatch.cpp" />
<ClCompile Include="..\..\src\modules\graphics\Quad.cpp" />
@@ -631,7 +631,7 @@
<ClInclude Include="..\..\src\modules\graphics\opengl\Image.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\OpenGL.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\ParticleSystem.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\PixelEffect.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\ShaderEffect.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\Quad.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\SpriteBatch.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\VertexBuffer.h" />
@@ -640,7 +640,7 @@
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Graphics.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Image.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_PixelEffect.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_ShaderEffect.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Quad.h" />
<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_SpriteBatch.h" />
<ClInclude Include="..\..\src\modules\graphics\Quad.h" />
@@ -733,4 +733,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>