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https://github.com/love2d/love.git
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Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames
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@@ -404,7 +404,7 @@
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<ClCompile Include="..\..\src\modules\graphics\opengl\Image.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\OpenGL.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\ParticleSystem.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\PixelEffect.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\ShaderEffect.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\Quad.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\SpriteBatch.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\VertexBuffer.cpp" />
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@@ -413,7 +413,7 @@
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<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Graphics.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Image.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_PixelEffect.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_ShaderEffect.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_Quad.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\opengl\wrap_SpriteBatch.cpp" />
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<ClCompile Include="..\..\src\modules\graphics\Quad.cpp" />
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@@ -631,7 +631,7 @@
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<ClInclude Include="..\..\src\modules\graphics\opengl\Image.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\OpenGL.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\ParticleSystem.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\PixelEffect.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\ShaderEffect.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\Quad.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\SpriteBatch.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\VertexBuffer.h" />
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@@ -640,7 +640,7 @@
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<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Graphics.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Image.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_ParticleSystem.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_PixelEffect.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_ShaderEffect.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_Quad.h" />
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<ClInclude Include="..\..\src\modules\graphics\opengl\wrap_SpriteBatch.h" />
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<ClInclude Include="..\..\src\modules\graphics\Quad.h" />
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@@ -733,4 +733,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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