metal: use EXT_vulkan_glsl_relaxed

This commit is contained in:
Alex Szpakowski
2021-03-23 21:57:36 -03:00
parent cc140ed1ad
commit c0a8aa3ef7
3 changed files with 5 additions and 12 deletions
+1 -1
View File
@@ -250,7 +250,7 @@ Shader::Shader(id<MTLDevice> device, love::graphics::ShaderStage *vertex, love::
continue;
}
if (resource.name == "love_UniformsPerDrawBuffer")
if (resource.name == "gl_DefaultUniformBlock")
{
msl.set_decoration(resource.id, spv::DecorationBinding, 0);
const SPIRType &type = msl.get_type(resource.base_type_id);