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love.math.random now uses a slight variant of Xorshift (Xorshift*).
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@@ -434,9 +434,16 @@ std::vector<Font::DrawCommand> Font::generateVertices(const Codepoints &codepoin
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}
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// Sort draw commands by texture first, and quad position in memory second
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// (using the struct's < operator).
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std::sort(drawcommands.begin(), drawcommands.end());
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const auto drawsort = [](const DrawCommand &a, const DrawCommand &b) -> bool
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{
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// Texture binds are expensive, so we should sort by that first.
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if (a.texture != b.texture)
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return a.texture < b.texture;
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else
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return a.startvertex < b.startvertex;
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};
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std::sort(drawcommands.begin(), drawcommands.end(), drawsort);
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if (dx > maxwidth)
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maxwidth = (int) dx;
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@@ -929,10 +936,10 @@ bool Font::getConstant(AlignMode in, const char *&out)
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StringMap<Font::AlignMode, Font::ALIGN_MAX_ENUM>::Entry Font::alignModeEntries[] =
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{
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{ "left", Font::ALIGN_LEFT },
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{ "right", Font::ALIGN_RIGHT },
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{ "center", Font::ALIGN_CENTER },
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{ "justify", Font::ALIGN_JUSTIFY },
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{ "left", ALIGN_LEFT },
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{ "right", ALIGN_RIGHT },
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{ "center", ALIGN_CENTER },
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{ "justify", ALIGN_JUSTIFY },
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};
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StringMap<Font::AlignMode, Font::ALIGN_MAX_ENUM> Font::alignModes(Font::alignModeEntries, sizeof(Font::alignModeEntries));
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