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love.math.random now uses a slight variant of Xorshift (Xorshift*).
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@@ -434,9 +434,16 @@ std::vector<Font::DrawCommand> Font::generateVertices(const Codepoints &codepoin
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}
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// Sort draw commands by texture first, and quad position in memory second
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// (using the struct's < operator).
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std::sort(drawcommands.begin(), drawcommands.end());
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const auto drawsort = [](const DrawCommand &a, const DrawCommand &b) -> bool
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{
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// Texture binds are expensive, so we should sort by that first.
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if (a.texture != b.texture)
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return a.texture < b.texture;
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else
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return a.startvertex < b.startvertex;
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};
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std::sort(drawcommands.begin(), drawcommands.end(), drawsort);
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if (dx > maxwidth)
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maxwidth = (int) dx;
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@@ -929,10 +936,10 @@ bool Font::getConstant(AlignMode in, const char *&out)
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StringMap<Font::AlignMode, Font::ALIGN_MAX_ENUM>::Entry Font::alignModeEntries[] =
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{
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{ "left", Font::ALIGN_LEFT },
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{ "right", Font::ALIGN_RIGHT },
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{ "center", Font::ALIGN_CENTER },
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{ "justify", Font::ALIGN_JUSTIFY },
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{ "left", ALIGN_LEFT },
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{ "right", ALIGN_RIGHT },
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{ "center", ALIGN_CENTER },
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{ "justify", ALIGN_JUSTIFY },
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};
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StringMap<Font::AlignMode, Font::ALIGN_MAX_ENUM> Font::alignModes(Font::alignModeEntries, sizeof(Font::alignModeEntries));
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@@ -79,16 +79,6 @@ public:
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GLuint texture;
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int startvertex;
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int vertexcount;
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// used when sorting with std::sort.
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bool operator < (const DrawCommand &other) const
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{
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// Texture binds are expensive, so we should sort by that first.
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if (texture != other.texture)
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return texture < other.texture;
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else
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return startvertex < other.startvertex;
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}
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};
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Font(love::font::Rasterizer *r, const Texture::Filter &filter = Texture::getDefaultFilter());
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@@ -49,6 +49,7 @@ static uint64 wangHash64(uint64 key)
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// 64 bit Xorshift implementation taken from the end of Sec. 3 (page 4) in
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// George Marsaglia, "Xorshift RNGs", Journal of Statistical Software, Vol.8 (Issue 14), 2003
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// Use an 'Xorshift*' variant, as shown here: http://xorshift.di.unimi.it
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RandomGenerator::RandomGenerator()
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: last_randomnormal(std::numeric_limits<double>::infinity())
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@@ -63,10 +64,10 @@ RandomGenerator::RandomGenerator()
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uint64 RandomGenerator::rand()
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{
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rng_state.b64 ^= (rng_state.b64 << 13);
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rng_state.b64 ^= (rng_state.b64 >> 7);
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rng_state.b64 ^= (rng_state.b64 << 17);
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return rng_state.b64;
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rng_state.b64 ^= (rng_state.b64 >> 12);
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rng_state.b64 ^= (rng_state.b64 << 25);
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rng_state.b64 ^= (rng_state.b64 >> 27);
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return rng_state.b64 * 2685821657736338717ULL;
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}
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// Box–Muller transform
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