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Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem).
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@@ -74,7 +74,7 @@ private:
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Font::AlignMode align;
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bool use_matrix;
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bool append_vertices;
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Matrix4 matrix;
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Matrix3 matrix;
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};
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void uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t vertoffset);
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