We don’t need a list of projection matrices..

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-11-19 20:12:12 -04:00
parent 247e1b6af0
commit bed9bc1bae
4 changed files with 8 additions and 10 deletions
+1 -1
View File
@@ -753,7 +753,7 @@ void Shader::checkSetBuiltinUniforms()
checkSetPointSize(gl.getPointSize());
const Matrix4 &curxform = gl.matrices.transform.back();
const Matrix4 &curproj = gl.matrices.projection.back();
const Matrix4 &curproj = gl.matrices.projection;
TemporaryAttacher attacher(this);