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We don’t need a list of projection matrices..
--HG-- branch : minor
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@@ -753,7 +753,7 @@ void Shader::checkSetBuiltinUniforms()
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checkSetPointSize(gl.getPointSize());
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const Matrix4 &curxform = gl.matrices.transform.back();
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const Matrix4 &curproj = gl.matrices.projection.back();
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const Matrix4 &curproj = gl.matrices.projection;
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TemporaryAttacher attacher(this);
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