Add low-level hardware instancing support to Meshes.

Add “instancing” Graphics Feature constant.

Add love.graphics.drawInstanced(mesh, instancecount, x, y, …) which draws the mesh multiple times in a single draw call. Each instance of the mesh will appear in the exact same spot unless one of the following are used:

- Add an optional vertex attribute step type argument to Mesh:attachAttribute. “pervertex” is the default. “perinstance” causes the attribute to be per-instance instead of per-vertex, when the mesh is drawn.

- Add love_InstanceID as a built-in read only int variable in GLSL 3 vertex shaders. It is always 0 except when a Mesh is drawn with more than 1 instance specified in the draw call. It can be used to manually compute or index into per-instance values in a shader.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-22 20:52:11 -04:00
parent 731b5d5cf0
commit bea7cfdaab
11 changed files with 162 additions and 31 deletions
+1
View File
@@ -1339,6 +1339,7 @@ StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM>::Entry Graphics::featur
{ "fullnpot", FEATURE_FULL_NPOT },
{ "pixelshaderhighp", FEATURE_PIXEL_SHADER_HIGHP },
{ "glsl3", FEATURE_GLSL3 },
{ "instancing", FEATURE_INSTANCING },
};
StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM> Graphics::features(Graphics::featureEntries, sizeof(Graphics::featureEntries));
+1
View File
@@ -167,6 +167,7 @@ public:
FEATURE_FULL_NPOT,
FEATURE_PIXEL_SHADER_HIGHP,
FEATURE_GLSL3,
FEATURE_INSTANCING,
FEATURE_MAX_ENUM
};
+7
View File
@@ -490,6 +490,11 @@ void Graphics::flushStreamDraws()
streamBufferState.indexCount = 0;
}
void Graphics::drawInstanced(Mesh *mesh, const love::Matrix4 &m, int instancecount)
{
mesh->drawInstanced(this, m, instancecount);
}
static void APIENTRY debugCB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei /*len*/, const GLchar *msg, const GLvoid* /*usr*/)
{
// Human-readable strings for the debug info.
@@ -1487,6 +1492,8 @@ bool Graphics::isSupported(Feature feature) const
return gl.isPixelShaderHighpSupported();
case FEATURE_GLSL3:
return GLAD_ES_VERSION_3_0 || gl.isCoreProfile();
case FEATURE_INSTANCING:
return gl.isInstancingSupported();
default:
return false;
}
+2
View File
@@ -96,6 +96,8 @@ public:
void flushStreamDraws() override;
void drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount);
void clear(Colorf color) override;
void clear(const std::vector<OptionalColorf> &colors) override;
+52 -14
View File
@@ -151,7 +151,7 @@ void Mesh::setupAttachedAttributes()
if (attachedAttributes.find(name) != attachedAttributes.end())
throw love::Exception("Duplicate vertex attribute name: %s", name.c_str());
attachedAttributes[name] = {this, (int) i, true};
attachedAttributes[name] = {this, (int) i, STEP_PER_VERTEX, true};
}
}
@@ -312,8 +312,11 @@ bool Mesh::isAttributeEnabled(const std::string &name) const
return it->second.enabled;
}
void Mesh::attachAttribute(const std::string &name, Mesh *mesh, const std::string &attachname)
void Mesh::attachAttribute(const std::string &name, Mesh *mesh, const std::string &attachname, AttributeStep step)
{
if (step == STEP_PER_INSTANCE && !gl.isInstancingSupported())
throw love::Exception("Vertex attribute instancing is not supported on this system.");
if (mesh != this)
{
for (const auto &it : mesh->attachedAttributes)
@@ -335,6 +338,7 @@ void Mesh::attachAttribute(const std::string &name, Mesh *mesh, const std::strin
newattrib.mesh = mesh;
newattrib.enabled = oldattrib.mesh ? oldattrib.enabled : true;
newattrib.index = mesh->getAttributeIndex(attachname);
newattrib.step = step;
if (newattrib.index < 0)
throw love::Exception("The specified mesh does not have a vertex attribute named '%s'", attachname.c_str());
@@ -598,16 +602,20 @@ int Mesh::bindAttributeToShaderInput(int attributeindex, const std::string &inpu
return attriblocation;
}
void Mesh::draw(Graphics *gfx, const Matrix4 &m)
void Mesh::drawInstanced(love::graphics::Graphics *gfx, const love::Matrix4 &m, int instancecount)
{
if (vertexCount <= 0)
if (vertexCount <= 0 || instancecount <= 0)
return;
if (instancecount > 1 && !gl.isInstancingSupported())
throw love::Exception("Instancing is not supported on this system.");
gfx->flushStreamDraws();
OpenGL::TempDebugGroup debuggroup("Mesh draw");
uint32 enabledattribs = 0;
uint32 instancedattribs = 0;
for (const auto &attrib : attachedAttributes)
{
@@ -618,14 +626,21 @@ void Mesh::draw(Graphics *gfx, const Matrix4 &m)
int location = mesh->bindAttributeToShaderInput(attrib.second.index, attrib.first);
if (location >= 0)
enabledattribs |= 1u << (uint32) location;
{
uint32 bit = 1u << (uint32) location;
enabledattribs |= bit;
if (attrib.second.step == STEP_PER_INSTANCE)
instancedattribs |= bit;
}
}
// Not supported on all platforms or GL versions, I believe.
if (!(enabledattribs & ATTRIBFLAG_POS))
throw love::Exception("Mesh must have an enabled VertexPosition attribute to be drawn.");
gl.useVertexAttribArrays(enabledattribs);
gl.useVertexAttribArrays(enabledattribs, instancedattribs);
gl.bindTextureToUnit(texture, 0, false);
@@ -654,7 +669,7 @@ void Mesh::draw(Graphics *gfx, const Matrix4 &m)
GLenum type = OpenGL::getGLIndexDataType(elementDataType);
if (count > 0)
gl.drawElements(getGLDrawMode(drawMode), count, type, indices);
gl.drawElements(getGLDrawMode(drawMode), count, type, indices, instancecount);
}
else
{
@@ -668,10 +683,15 @@ void Mesh::draw(Graphics *gfx, const Matrix4 &m)
// Normal non-indexed drawing (no custom vertex map.)
if (count > 0)
gl.drawArrays(getGLDrawMode(drawMode), start, count);
gl.drawArrays(getGLDrawMode(drawMode), start, count, instancecount);
}
}
void Mesh::draw(love::graphics::Graphics *gfx, const love::Matrix4 &m)
{
drawInstanced(gfx, m, 1);
}
size_t Mesh::getAttribFormatSize(const AttribFormat &format)
{
switch (format.type)
@@ -742,24 +762,42 @@ bool Mesh::getConstant(DataType in, const char *&out)
return dataTypes.find(in, out);
}
bool Mesh::getConstant(const char *in, AttributeStep &out)
{
return attributeSteps.find(in, out);
}
bool Mesh::getConstant(AttributeStep in, const char *&out)
{
return attributeSteps.find(in, out);
}
StringMap<Mesh::DrawMode, Mesh::DRAWMODE_MAX_ENUM>::Entry Mesh::drawModeEntries[] =
{
{"fan", DRAWMODE_FAN},
{"strip", DRAWMODE_STRIP},
{"triangles", DRAWMODE_TRIANGLES},
{"points", DRAWMODE_POINTS},
{ "fan", DRAWMODE_FAN },
{ "strip", DRAWMODE_STRIP },
{ "triangles", DRAWMODE_TRIANGLES },
{ "points", DRAWMODE_POINTS },
};
StringMap<Mesh::DrawMode, Mesh::DRAWMODE_MAX_ENUM> Mesh::drawModes(Mesh::drawModeEntries, sizeof(Mesh::drawModeEntries));
StringMap<Mesh::DataType, Mesh::DATA_MAX_ENUM>::Entry Mesh::dataTypeEntries[] =
{
{"byte", DATA_BYTE},
{"float", DATA_FLOAT},
{ "byte", DATA_BYTE },
{ "float", DATA_FLOAT },
};
StringMap<Mesh::DataType, Mesh::DATA_MAX_ENUM> Mesh::dataTypes(Mesh::dataTypeEntries, sizeof(Mesh::dataTypeEntries));
StringMap<Mesh::AttributeStep, Mesh::STEP_MAX_ENUM>::Entry Mesh::attributeStepEntries[] =
{
{ "pervertex", STEP_PER_VERTEX },
{ "perinstance", STEP_PER_INSTANCE },
};
StringMap<Mesh::AttributeStep, Mesh::STEP_MAX_ENUM> Mesh::attributeSteps(Mesh::attributeStepEntries, sizeof(Mesh::attributeStepEntries));
} // opengl
} // graphics
} // love
+17 -1
View File
@@ -72,6 +72,13 @@ public:
DATA_MAX_ENUM
};
enum AttributeStep
{
STEP_PER_VERTEX,
STEP_PER_INSTANCE,
STEP_MAX_ENUM
};
struct AttribFormat
{
std::string name;
@@ -132,7 +139,7 @@ public:
* Attaches a vertex attribute from another Mesh to this one. The attribute
* will be used when drawing this Mesh.
**/
void attachAttribute(const std::string &name, Mesh *mesh, const std::string &attachname);
void attachAttribute(const std::string &name, Mesh *mesh, const std::string &attachname, AttributeStep step = STEP_PER_VERTEX);
bool detachAttribute(const std::string &name);
void *mapVertexData();
@@ -192,6 +199,8 @@ public:
int bindAttributeToShaderInput(int attributeindex, const std::string &inputname);
void drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount);
// Implements Drawable.
void draw(Graphics *gfx, const Matrix4 &m) override;
@@ -201,12 +210,16 @@ public:
static bool getConstant(const char *in, DataType &out);
static bool getConstant(DataType in, const char *&out);
static bool getConstant(const char *in, AttributeStep &out);
static bool getConstant(AttributeStep in, const char *&out);
private:
struct AttachedAttribute
{
Mesh *mesh;
int index;
AttributeStep step;
bool enabled;
};
@@ -254,6 +267,9 @@ private:
static StringMap<DataType, DATA_MAX_ENUM>::Entry dataTypeEntries[];
static StringMap<DataType, DATA_MAX_ENUM> dataTypes;
static StringMap<AttributeStep, STEP_MAX_ENUM>::Entry attributeStepEntries[];
static StringMap<AttributeStep, STEP_MAX_ENUM> attributeSteps;
}; // Mesh
} // opengl
+32 -7
View File
@@ -134,8 +134,15 @@ void OpenGL::setupContext()
GLint maxvertexattribs = 1;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxvertexattribs);
state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
useVertexAttribArrays(0);
if (GLAD_ES_VERSION_3_0 || isCoreProfile())
state.instancedAttribArrays = state.enabledAttribArrays;
else
state.instancedAttribArrays = 0;
useVertexAttribArrays(0, 0);
// Get the current viewport.
glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x);
@@ -427,23 +434,32 @@ void OpenGL::deleteBuffer(GLuint buffer)
}
}
void OpenGL::drawArrays(GLenum mode, GLint first, GLsizei count)
void OpenGL::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
glDrawArrays(mode, first, count);
if (instancecount > 1)
glDrawArraysInstanced(mode, first, count, instancecount);
else
glDrawArrays(mode, first, count);
++stats.drawCalls;
}
void OpenGL::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
void OpenGL::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
{
glDrawElements(mode, count, type, indices);
if (count > 1)
glDrawElementsInstanced(mode, count, type, indices, instancecount);
else
glDrawElements(mode, count, type, indices);
++stats.drawCalls;
}
void OpenGL::useVertexAttribArrays(uint32 arraybits)
void OpenGL::useVertexAttribArrays(uint32 arraybits, uint32 instancedbits)
{
uint32 diff = arraybits ^ state.enabledAttribArrays;
uint32 instancediff = instancedbits ^ state.instancedAttribArrays;
if (diff == 0)
if (diff == 0 && instancediff == 0)
return;
// Max 32 attributes. As of when this was written, no GL driver exposes more
@@ -459,9 +475,13 @@ void OpenGL::useVertexAttribArrays(uint32 arraybits)
else
glDisableVertexAttribArray(i);
}
if (instancediff & bit)
glVertexAttribDivisor(i, (instancedbits & bit) != 0 ? 1 : 0);
}
state.enabledAttribArrays = arraybits;
state.instancedAttribArrays = instancedbits;
// glDisableVertexAttribArray will make the constant value for a vertex
// attribute undefined. We rely on the per-vertex color attribute being
@@ -733,6 +753,11 @@ bool OpenGL::isPixelShaderHighpSupported() const
return pixelShaderHighpSupported;
}
bool OpenGL::isInstancingSupported() const
{
return GLAD_ES_VERSION_3_0 || isCoreProfile();
}
int OpenGL::getMaxTextureSize() const
{
return maxTextureSize;
+5 -3
View File
@@ -212,8 +212,8 @@ public:
* glDrawArrays and glDrawElements which increment the draw-call counter by
* themselves.
**/
void drawArrays(GLenum mode, GLint first, GLsizei count);
void drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instancecount = 1);
void drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount = 1);
/**
* Sets the enabled vertex attribute arrays based on the specified attribute
@@ -222,7 +222,7 @@ public:
* See the VertexAttribFlags enum for the standard vertex attributes.
* This function *must* be used instead of glEnable/DisableVertexAttribArray.
**/
void useVertexAttribArrays(uint32 arraybits);
void useVertexAttribArrays(uint32 arraybits, uint32 instancedbits = 0);
/**
* Sets the OpenGL rendering viewport to the specified rectangle.
@@ -315,6 +315,7 @@ public:
bool isClampZeroTextureWrapSupported() const;
bool isPixelShaderHighpSupported() const;
bool isInstancingSupported() const;
/**
* Returns the maximum supported width or height of a texture.
@@ -410,6 +411,7 @@ private:
int curTextureUnit;
uint32 enabledAttribArrays;
uint32 instancedAttribArrays;
Colorf constantColor;
Colorf lastConstantColor;
@@ -1670,6 +1670,36 @@ int w_draw(lua_State *L)
return 0;
}
int w_drawInstanced(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
int instancecount = (int) luaL_checkinteger(L, 2);
if (luax_istype(L, 3, math::Transform::type))
{
math::Transform *tf = luax_totype<math::Transform>(L, 3);
luax_catchexcept(L, [&]() { instance()->drawInstanced(t, tf->getMatrix(), instancecount); });
}
else
{
float x = (float) luaL_optnumber(L, 3, 0.0);
float y = (float) luaL_optnumber(L, 4, 0.0);
float a = (float) luaL_optnumber(L, 5, 0.0);
float sx = (float) luaL_optnumber(L, 6, 1.0);
float sy = (float) luaL_optnumber(L, 7, sx);
float ox = (float) luaL_optnumber(L, 8, 0.0);
float oy = (float) luaL_optnumber(L, 9, 0.0);
float kx = (float) luaL_optnumber(L, 10, 0.0);
float ky = (float) luaL_optnumber(L, 11, 0.0);
Matrix4 m(x, y, a, sx, sy, ox, oy, kx, ky);
luax_catchexcept(L, [&]() { instance()->drawInstanced(t, m, instancecount); });
}
return 0;
}
int w_print(lua_State *L)
{
std::vector<Font::ColoredString> str;
@@ -2195,6 +2225,7 @@ static const luaL_Reg functions[] =
{ "captureScreenshot", w_captureScreenshot },
{ "draw", w_draw },
{ "drawInstanced", w_drawInstanced },
{ "print", w_print },
{ "printf", w_printf },
@@ -142,6 +142,7 @@ GLSL.VERTEX = {
#define varying out
#ifndef LOVE_GLSL1_ON_GLSL3
#define love_VertexID gl_VertexID
#define love_InstanceID gl_InstanceID
#endif
#endif
@@ -221,15 +222,15 @@ vec4 VideoTexel(vec2 texcoords) {
}]],
FOOTER = [[
uniform sampler2D MainTexture;
uniform sampler2D MainTex;
void main() {
love_PixelColor = effect(VaryingColor, MainTexture, VaryingTexCoord.st, love_PixelCoord);
love_PixelColor = effect(VaryingColor, MainTex, VaryingTexCoord.st, love_PixelCoord);
}]],
FOOTER_MULTI_CANVAS = [[
uniform sampler2D MainTexture;
uniform sampler2D MainTex;
void main() {
effects(VaryingColor, MainTexture, VaryingTexCoord.st, love_PixelCoord);
effects(VaryingColor, MainTex, VaryingTexCoord.st, love_PixelCoord);
}]],
}
+9 -2
View File
@@ -338,8 +338,15 @@ int w_Mesh_attachAttribute(lua_State *L)
Mesh *t = luax_checkmesh(L, 1);
const char *name = luaL_checkstring(L, 2);
Mesh *mesh = luax_checkmesh(L, 3);
const char *attachname = luaL_optstring(L, 4, name);
luax_catchexcept(L, [&](){ t->attachAttribute(name, mesh, attachname); });
Mesh::AttributeStep step = Mesh::STEP_PER_VERTEX;
const char *stepstr = lua_isnoneornil(L, 4) ? nullptr : luaL_checkstring(L, 4);
if (stepstr != nullptr && !Mesh::getConstant(stepstr, step))
return luaL_error(L, "Invalid vertex attribute step: %s", stepstr);
const char *attachname = luaL_optstring(L, 5, name);
luax_catchexcept(L, [&](){ t->attachAttribute(name, mesh, attachname, step); });
return 0;
}