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Added SpriteBatch:getColor
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@@ -33,7 +33,7 @@ namespace opengl
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SpriteBatch *luax_checkspritebatch(lua_State *L, int idx);
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int w_SpriteBatch_add(lua_State *L);
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int w_SpriteBatch_addq(lua_State *L);
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int w_SpriteBatch_addg(lua_State *L);
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int w_SpriteBatch_set(lua_State *L);
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int w_SpriteBatch_setg(lua_State *L);
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int w_SpriteBatch_clear(lua_State *L);
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@@ -42,6 +42,7 @@ int w_SpriteBatch_unbind(lua_State *L);
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int w_SpriteBatch_setImage(lua_State *L);
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int w_SpriteBatch_getImage(lua_State *L);
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int w_SpriteBatch_setColor(lua_State *L);
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int w_SpriteBatch_getColor(lua_State *L);
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int w_SpriteBatch_getCount(lua_State *L);
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int w_SpriteBatch_getBufferSize(lua_State *L);
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