Use a flags table for setMode now, implement resizable and borderless windows, and add resize event

Example setMode invocation: love.graphics.setMode(800, 600, {fullscreen = false, vsync = true, borderless = true})
t.screen.resizable and t.screen.borderless are available in love.conf
And love.resize(w, h) gets called if it exists on a resize event.
NOTE: love.handlers.resize(w, h) does the required setMode, but that does mean a visual reload

--HG--
branch : minor
This commit is contained in:
Bart van Strien
2012-07-23 11:53:13 +02:00
parent 787bb868a1
commit bddee1753b
9 changed files with 185 additions and 48 deletions
+11 -2
View File
@@ -33,6 +33,15 @@ namespace love
namespace window
{
struct WindowFlags
{
bool fullscreen; // = false
bool vsync; // = true
int fsaa; // = 0
bool resizable; // = false
bool borderless; // = false
}; // WindowFlags
class Window : public Module
{
public:
@@ -44,8 +53,8 @@ public:
virtual ~Window();
virtual bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0) = 0;
virtual void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) = 0;
virtual bool setWindow(int width, int height, WindowFlags *flags = 0) = 0;
virtual void getWindow(int &width, int &height, WindowFlags &flags) = 0;
virtual bool checkWindowSize(int width, int height, bool fullscreen) = 0;
virtual WindowSize **getFullscreenSizes(int &n) = 0;