Use a flags table for setMode now, implement resizable and borderless windows, and add resize event

Example setMode invocation: love.graphics.setMode(800, 600, {fullscreen = false, vsync = true, borderless = true})
t.screen.resizable and t.screen.borderless are available in love.conf
And love.resize(w, h) gets called if it exists on a resize event.
NOTE: love.handlers.resize(w, h) does the required setMode, but that does mean a visual reload

--HG--
branch : minor
This commit is contained in:
Bart van Strien
2012-07-23 11:53:13 +02:00
parent 787bb868a1
commit bddee1753b
9 changed files with 185 additions and 48 deletions
+11 -8
View File
@@ -30,6 +30,8 @@
#include <algorithm>
#include <iterator>
using love::window::WindowFlags;
namespace love
{
namespace graphics
@@ -105,7 +107,7 @@ void Graphics::restoreState(const DisplayState &s)
setScissor();
}
bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int fsaa)
bool Graphics::setMode(int width, int height, WindowFlags *flags)
{
// This operation destroys the OpenGL context, so
// we must save the state.
@@ -117,7 +119,7 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
// the display mode change.
Volatile::unloadAll();
bool success = currentWindow->setWindow(width, height, fullscreen, vsync, fsaa);
bool success = currentWindow->setWindow(width, height, flags);
// Regardless of failure, we'll have to set up OpenGL once again.
width = currentWindow->getWidth();
@@ -171,17 +173,18 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
return success;
}
void Graphics::getMode(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa)
void Graphics::getMode(int &width, int &height, WindowFlags &flags)
{
currentWindow->getWindow(width, height, fullscreen, vsync, fsaa);
currentWindow->getWindow(width, height, flags);
}
bool Graphics::toggleFullscreen()
{
int width, height, fsaa;
bool fullscreen, vsync;
currentWindow->getWindow(width, height, fullscreen, vsync, fsaa);
return setMode(width, height, !fullscreen, vsync, fsaa);
int width, height;
WindowFlags flags;
currentWindow->getWindow(width, height, flags);
flags.fullscreen = !flags.fullscreen;
return setMode(width, height, &flags);
}