metal: fix compile error

This commit is contained in:
Sasha Szpakowski
2023-10-14 15:02:28 -03:00
parent 343d192f10
commit bd55100d56
+2 -4
View File
@@ -1087,8 +1087,7 @@ id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineK
MTLRenderPipelineColorAttachmentDescriptor *attachment = desc.colorAttachments[i];
bool isSRGB = false;
auto formatdesc = Metal::convertPixelFormat(device, format, isSRGB);
auto formatdesc = Metal::convertPixelFormat(device, format);
attachment.pixelFormat = formatdesc.format;
if (key.blend.enable)
@@ -1124,8 +1123,7 @@ id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineK
{
// We already don't really support metal on older systems, this just
// silences a compiler warning about it.
bool isSRGB = false;
auto formatdesc = Metal::convertPixelFormat(device, dsformat, isSRGB);
auto formatdesc = Metal::convertPixelFormat(device, dsformat);
if (isPixelFormatDepth(dsformat))
desc.depthAttachmentPixelFormat = formatdesc.format;
if (isPixelFormatStencil(dsformat))