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// MIT License
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// Copyright (c) 2019 Erin Catto
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include "box2d/b2_chain_shape.h"
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#include "box2d/b2_edge_shape.h"
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#include "box2d/b2_block_allocator.h"
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#include <new>
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#include <string.h>
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b2ChainShape::~b2ChainShape()
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{
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Clear();
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}
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void b2ChainShape::Clear()
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{
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b2Free(m_vertices);
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m_vertices = nullptr;
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m_count = 0;
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}
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void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count)
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{
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b2Assert(m_vertices == nullptr && m_count == 0);
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b2Assert(count >= 3);
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if (count < 3)
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{
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return;
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}
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for (int32 i = 1; i < count; ++i)
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{
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b2Vec2 v1 = vertices[i-1];
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b2Vec2 v2 = vertices[i];
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// If the code crashes here, it means your vertices are too close together.
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b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop);
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}
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m_count = count + 1;
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m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
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memcpy(m_vertices, vertices, count * sizeof(b2Vec2));
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m_vertices[count] = m_vertices[0];
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m_prevVertex = m_vertices[m_count - 2];
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m_nextVertex = m_vertices[1];
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}
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void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count, const b2Vec2& prevVertex, const b2Vec2& nextVertex)
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{
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b2Assert(m_vertices == nullptr && m_count == 0);
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b2Assert(count >= 2);
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for (int32 i = 1; i < count; ++i)
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{
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// If the code crashes here, it means your vertices are too close together.
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b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop);
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}
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m_count = count;
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m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2));
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memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2));
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m_prevVertex = prevVertex;
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m_nextVertex = nextVertex;
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}
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b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const
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{
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void* mem = allocator->Allocate(sizeof(b2ChainShape));
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b2ChainShape* clone = new (mem) b2ChainShape;
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clone->CreateChain(m_vertices, m_count, m_prevVertex, m_nextVertex);
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return clone;
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}
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int32 b2ChainShape::GetChildCount() const
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{
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// edge count = vertex count - 1
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return m_count - 1;
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}
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void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const
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{
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b2Assert(0 <= index && index < m_count - 1);
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edge->m_type = b2Shape::e_edge;
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edge->m_radius = m_radius;
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edge->m_vertex1 = m_vertices[index + 0];
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edge->m_vertex2 = m_vertices[index + 1];
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edge->m_oneSided = true;
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if (index > 0)
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{
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edge->m_vertex0 = m_vertices[index - 1];
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}
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else
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{
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edge->m_vertex0 = m_prevVertex;
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}
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if (index < m_count - 2)
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{
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edge->m_vertex3 = m_vertices[index + 2];
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}
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else
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{
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edge->m_vertex3 = m_nextVertex;
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}
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}
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bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
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{
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B2_NOT_USED(xf);
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B2_NOT_USED(p);
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return false;
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}
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bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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const b2Transform& xf, int32 childIndex) const
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{
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b2Assert(childIndex < m_count);
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b2EdgeShape edgeShape;
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int32 i1 = childIndex;
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int32 i2 = childIndex + 1;
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if (i2 == m_count)
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{
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i2 = 0;
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}
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edgeShape.m_vertex1 = m_vertices[i1];
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edgeShape.m_vertex2 = m_vertices[i2];
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return edgeShape.RayCast(output, input, xf, 0);
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}
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void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
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{
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b2Assert(childIndex < m_count);
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int32 i1 = childIndex;
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int32 i2 = childIndex + 1;
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if (i2 == m_count)
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{
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i2 = 0;
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}
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b2Vec2 v1 = b2Mul(xf, m_vertices[i1]);
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b2Vec2 v2 = b2Mul(xf, m_vertices[i2]);
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b2Vec2 lower = b2Min(v1, v2);
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b2Vec2 upper = b2Max(v1, v2);
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b2Vec2 r(m_radius, m_radius);
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aabb->lowerBound = lower - r;
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aabb->upperBound = upper + r;
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}
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void b2ChainShape::ComputeMass(b2MassData* massData, float density) const
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{
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B2_NOT_USED(density);
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massData->mass = 0.0f;
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massData->center.SetZero();
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massData->I = 0.0f;
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}
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