metal: implement mesh cull modes

This commit is contained in:
Alex Szpakowski
2021-12-24 18:46:06 -04:00
parent dab174b120
commit bcd64fe537
2 changed files with 24 additions and 5 deletions
+1
View File
@@ -212,6 +212,7 @@ private:
MTLRenderPassDescriptor *passDesc;
uint32 dirtyRenderState;
CullMode lastCullMode;
VertexAttributes lastVertexAttributes;
bool windowHasStencil;
int shaderSwitches;