From bc2dd6f75b5ebdd67769eae06554a2bdb6629723 Mon Sep 17 00:00:00 2001 From: Bart van Strien Date: Wed, 12 Oct 2011 21:49:04 +0200 Subject: [PATCH] Enola Gay delivers again --- .../physics/box2d/Source/Common/b2Settings.h | 178 ------------------ 1 file changed, 178 deletions(-) delete mode 100644 src/modules/physics/box2d/Source/Common/b2Settings.h diff --git a/src/modules/physics/box2d/Source/Common/b2Settings.h b/src/modules/physics/box2d/Source/Common/b2Settings.h deleted file mode 100644 index 545b6f64b..000000000 --- a/src/modules/physics/box2d/Source/Common/b2Settings.h +++ /dev/null @@ -1,178 +0,0 @@ -/* -* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com -* -* This software is provided 'as-is', without any express or implied -* warranty. In no event will the authors be held liable for any damages -* arising from the use of this software. -* Permission is granted to anyone to use this software for any purpose, -* including commercial applications, and to alter it and redistribute it -* freely, subject to the following restrictions: -* 1. The origin of this software must not be misrepresented; you must not -* claim that you wrote the original software. If you use this software -* in a product, an acknowledgment in the product documentation would be -* appreciated but is not required. -* 2. Altered source versions must be plainly marked as such, and must not be -* misrepresented as being the original software. -* 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef B2_SETTINGS_H -#define B2_SETTINGS_H - -//#include -#include -#include - -#define B2_NOT_USED(x) x -//#define b2Assert(A) assert(A) -#define b2Assert(A) {if(!(A)) throw love::Exception(1, #A);} - - -// need to include NDS jtypes.h instead of -// usual typedefs because NDS jtypes defines -// them slightly differently, oh well. -#ifdef TARGET_IS_NDS - -#include "jtypes.h" - -#else - -typedef signed char int8; -typedef signed short int16; -typedef signed int int32; -typedef unsigned char uint8; -typedef unsigned short uint16; -typedef unsigned int uint32; - -#endif - -#ifdef TARGET_FLOAT32_IS_FIXED - -#include "Fixed.h" - -typedef Fixed float32; -#define B2_FLT_MAX FIXED_MAX -#define B2_FLT_EPSILON FIXED_EPSILON -#define B2FORCE_SCALE(x) ((x)<<7) -#define B2FORCE_INV_SCALE(x) ((x)>>7) - -#else - -typedef float float32; -#define B2_FLT_MAX FLT_MAX -#define B2_FLT_EPSILON FLT_EPSILON -#define B2FORCE_SCALE(x) (x) -#define B2FORCE_INV_SCALE(x) (x) - -#endif - -const float32 b2_pi = 3.14159265359f; - -/// @file -/// Global tuning constants based on meters-kilograms-seconds (MKS) units. -/// - -// Collision -const int32 b2_maxManifoldPoints = 2; -const int32 b2_maxPolygonVertices = 8; -const int32 b2_maxProxies = 2048; // this must be a power of two -const int32 b2_maxPairs = 8 * b2_maxProxies; // this must be a power of two - -// Dynamics - -/// A small length used as a collision and constraint tolerance. Usually it is -/// chosen to be numerically significant, but visually insignificant. -const float32 b2_linearSlop = 0.005f; // 0.5 cm - -/// A small angle used as a collision and constraint tolerance. Usually it is -/// chosen to be numerically significant, but visually insignificant. -const float32 b2_angularSlop = 2.0f / 180.0f * b2_pi; // 2 degrees - -/// Continuous collision detection (CCD) works with core, shrunken shapes. This is the -/// amount by which shapes are automatically shrunk to work with CCD. This must be -/// larger than b2_linearSlop. -const float32 b2_toiSlop = 8.0f * b2_linearSlop; - -/// Maximum number of contacts to be handled to solve a TOI island. -const int32 b2_maxTOIContactsPerIsland = 32; - -/// A velocity threshold for elastic collisions. Any collision with a relative linear -/// velocity below this threshold will be treated as inelastic. -const float32 b2_velocityThreshold = 1.0f; // 1 m/s - -/// The maximum linear position correction used when solving constraints. This helps to -/// prevent overshoot. -const float32 b2_maxLinearCorrection = 0.2f; // 20 cm - -/// The maximum angular position correction used when solving constraints. This helps to -/// prevent overshoot. -const float32 b2_maxAngularCorrection = 8.0f / 180.0f * b2_pi; // 8 degrees - -/// The maximum linear velocity of a body. This limit is very large and is used -/// to prevent numerical problems. You shouldn't need to adjust this. -#ifdef TARGET_FLOAT32_IS_FIXED -const float32 b2_maxLinearVelocity = 100.0f; -#else -const float32 b2_maxLinearVelocity = 200.0f; -const float32 b2_maxLinearVelocitySquared = b2_maxLinearVelocity * b2_maxLinearVelocity; -#endif - -/// The maximum angular velocity of a body. This limit is very large and is used -/// to prevent numerical problems. You shouldn't need to adjust this. -const float32 b2_maxAngularVelocity = 250.0f; -#ifndef TARGET_FLOAT32_IS_FIXED -const float32 b2_maxAngularVelocitySquared = b2_maxAngularVelocity * b2_maxAngularVelocity; -#endif - -/// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so -/// that overlap is removed in one time step. However using values close to 1 often lead -/// to overshoot. -const float32 b2_contactBaumgarte = 0.2f; - -// Sleep - -/// The time that a body must be still before it will go to sleep. -const float32 b2_timeToSleep = 0.5f; // half a second - -/// A body cannot sleep if its linear velocity is above this tolerance. -const float32 b2_linearSleepTolerance = 0.01f; // 1 cm/s - -/// A body cannot sleep if its angular velocity is above this tolerance. -const float32 b2_angularSleepTolerance = 2.0f / 180.0f; // 2 degrees/s - -// Memory Allocation - -/// The current number of bytes allocated through b2Alloc. -extern int32 b2_byteCount; - -/// Implement this function to use your own memory allocator. -void* b2Alloc(int32 size); - -/// If you implement b2Alloc, you should also implement this function. -void b2Free(void* mem); - -/// Version numbering scheme. -/// See http://en.wikipedia.org/wiki/Software_versioning -struct b2Version -{ - int32 major; ///< significant changes - int32 minor; ///< incremental changes - int32 revision; ///< bug fixes -}; - -/// Current version. -extern b2Version b2_version; - -/// Friction mixing law. Feel free to customize this. -inline float32 b2MixFriction(float32 friction1, float32 friction2) -{ - return sqrtf(friction1 * friction2); -} - -/// Restitution mixing law. Feel free to customize this. -inline float32 b2MixRestitution(float32 restitution1, float32 restitution2) -{ - return restitution1 > restitution2 ? restitution1 : restitution2; -} - -#endif