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Fix build
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@@ -335,6 +335,11 @@ bool Mesh::detachAttribute(const std::string &name)
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return true;
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}
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const std::vector<Mesh::BufferAttribute> &Mesh::getAttachedAttributes() const
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{
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return attachedAttributes;
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}
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void *Mesh::mapVertexData()
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{
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return vertexBuffer.get() != nullptr ? vertexBuffer->map() : nullptr;
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