From bbb4cd66becb2c6c882f5f797f34661b2ce4c088 Mon Sep 17 00:00:00 2001 From: bjorn Date: Thu, 1 Jul 2021 17:22:03 -0700 Subject: [PATCH] Fix default shader storage buffer initialization; --- src/modules/graphics/opengl/Graphics.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/graphics/opengl/Graphics.cpp b/src/modules/graphics/opengl/Graphics.cpp index 419a1afb5..b7e55b065 100644 --- a/src/modules/graphics/opengl/Graphics.cpp +++ b/src/modules/graphics/opengl/Graphics.cpp @@ -361,7 +361,7 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b data.resize(Buffer::SHADER_STORAGE_BUFFER_MAX_STRIDE / 4); auto buffer = newBuffer(settings, format, data.data(), data.size() * sizeof(float), data.size()); - defaultBuffers[BUFFERUSAGE_TEXEL].set(buffer, Acquire::NORETAIN); + defaultBuffers[BUFFERUSAGE_SHADER_STORAGE].set(buffer, Acquire::NORETAIN); } // Load default resources before other Volatile.