vulkan: fix validation errors in layout transitions for depth-only and stencil-only images.

This commit is contained in:
Sasha Szpakowski
2024-03-21 21:32:03 -03:00
parent 6002a03761
commit bbaa55f8b8
5 changed files with 74 additions and 31 deletions
+43 -6
View File
@@ -396,6 +396,7 @@ void Graphics::submitGpuCommands(SubmitMode submitMode, void *screenshotCallback
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
swapChainImages.at(imageIndex),
swapChainPixelFormat,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
else
@@ -425,6 +426,7 @@ void Graphics::submitGpuCommands(SubmitMode submitMode, void *screenshotCallback
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
swapChainImages.at(imageIndex),
swapChainPixelFormat,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
@@ -447,6 +449,7 @@ void Graphics::submitGpuCommands(SubmitMode submitMode, void *screenshotCallback
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
swapChainImages.at(imageIndex),
swapChainPixelFormat,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
}
@@ -1309,6 +1312,7 @@ void Graphics::beginFrame()
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
swapChainImages[imageIndex],
swapChainPixelFormat,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
@@ -1318,6 +1322,7 @@ void Graphics::beginFrame()
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
depthImage,
depthStencilPixelFormat,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
@@ -1325,6 +1330,7 @@ void Graphics::beginFrame()
Vulkan::cmdTransitionImageLayout(
commandBuffers.at(currentFrame),
colorImage,
swapChainPixelFormat,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
@@ -1488,6 +1494,18 @@ void Graphics::pickPhysicalDevice()
deviceApiVersion = properties.apiVersion;
depthStencilFormat = findDepthFormat();
switch (depthStencilFormat)
{
case VK_FORMAT_D32_SFLOAT_S8_UINT:
depthStencilPixelFormat = PIXELFORMAT_DEPTH32_FLOAT_STENCIL8;
break;
case VK_FORMAT_D24_UNORM_S8_UINT:
depthStencilPixelFormat = PIXELFORMAT_DEPTH24_UNORM_STENCIL8;
break;
default:
throw love::Exception("Failed to convert vulkan depth/stencil swapchain pixel format %d to love PixelFormat.", depthStencilFormat);
break;
}
}
bool Graphics::checkDeviceExtensionSupport(VkPhysicalDevice device)
@@ -1877,6 +1895,25 @@ void Graphics::createSwapChain()
swapChainImageFormat = surfaceFormat.format;
swapChainExtent = extent;
preTransform = swapChainSupport.capabilities.currentTransform;
switch (swapChainImageFormat)
{
case VK_FORMAT_B8G8R8A8_SRGB:
swapChainPixelFormat = PIXELFORMAT_BGRA8_sRGB;
break;
case VK_FORMAT_B8G8R8A8_UNORM:
swapChainPixelFormat = PIXELFORMAT_BGRA8_UNORM;
break;
case VK_FORMAT_R8G8B8A8_SRGB:
swapChainPixelFormat = PIXELFORMAT_RGBA8_sRGB;
break;
case VK_FORMAT_R8G8B8A8_UNORM:
swapChainPixelFormat = PIXELFORMAT_RGBA8_UNORM;
break;
default:
throw love::Exception("Failed to convert vulkan depth/stencil swapchain image format %d to love PixelFormat.", swapChainImageFormat);
break;
}
}
VkSurfaceFormatKHR Graphics::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR> &availableFormats)
@@ -2438,12 +2475,12 @@ void Graphics::setRenderPass(const RenderTargets &rts, int pixelw, int pixelh, b
FramebufferConfiguration configuration{};
std::vector<VkImage> transitionImages;
std::vector<std::tuple<VkImage, PixelFormat>> transitionImages;
for (const auto &color : rts.colors)
{
configuration.colorViews.push_back(dynamic_cast<Texture*>(color.texture)->getRenderTargetView(color.mipmap, color.slice));
transitionImages.push_back((VkImage) color.texture->getHandle());
transitionImages.push_back({ (VkImage)color.texture->getHandle(), color.texture->getPixelFormat() });
}
if (rts.depthStencil.texture != nullptr)
configuration.staticData.depthView = dynamic_cast<Texture*>(rts.depthStencil.texture)->getRenderTargetView(rts.depthStencil.mipmap, rts.depthStencil.slice);
@@ -2496,8 +2533,8 @@ void Graphics::startRenderPass()
renderPassState.framebufferConfiguration.staticData.renderPass = renderPassState.beginInfo.renderPass;
renderPassState.beginInfo.framebuffer = getFramebuffer(renderPassState.framebufferConfiguration);
for (const auto &image : renderPassState.transitionImages)
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
for (const auto &[image, format] : renderPassState.transitionImages)
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, format, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
vkCmdBeginRenderPass(commandBuffers.at(currentFrame), &renderPassState.beginInfo, VK_SUBPASS_CONTENTS_INLINE);
}
@@ -2508,8 +2545,8 @@ void Graphics::endRenderPass()
vkCmdEndRenderPass(commandBuffers.at(currentFrame));
for (const auto &image : renderPassState.transitionImages)
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
for (const auto &[image, format] : renderPassState.transitionImages)
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), image, format, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
for (auto &colorAttachment : renderPassState.renderPassConfiguration.colorAttachments)
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;