Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange().

If no vertex map is set, this restricts the drawn vertices to those whose indices in the vertex array are between [min, max] inclusive.
If a vertex map is set, this restricts the values used in the vertex map to those whose indices in the vertex map array are between [min, max] inclusive.

Added Mesh constructor variant: love.graphics.newMesh(vertexcount, texture, drawmode). Creates a Mesh with a certain number of vertices with x,y,u,v,r,g,b,a values of (0,0,0,0,255,255,255,255).
This commit is contained in:
Alex Szpakowski
2014-01-21 06:16:47 -04:00
parent 73f1ce0d40
commit ba7e69d776
7 changed files with 191 additions and 54 deletions
+5
View File
@@ -460,6 +460,11 @@ Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode mode
return new Mesh(vertices, mode);
}
Mesh *Graphics::newMesh(int vertexcount, Mesh::DrawMode mode)
{
return new Mesh(vertexcount, mode);
}
void Graphics::setColor(const Color &c)
{
gl.setColor(c);
+1
View File
@@ -213,6 +213,7 @@ public:
Shader *newShader(const Shader::ShaderSources &sources);
Mesh *newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN);
Mesh *newMesh(int vertexcount, Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN);
/**
* Sets the foreground color.
+78 -11
View File
@@ -23,6 +23,9 @@
#include "common/Matrix.h"
#include "common/Exception.h"
// C++
#include <algorithm>
namespace love
{
namespace graphics
@@ -37,6 +40,8 @@ Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
, element_count(0)
, instance_count(1)
, draw_mode(mode)
, range_min(-1)
, range_max(-1)
, texture(nullptr)
, colors_enabled(false)
, wireframe(false)
@@ -44,6 +49,35 @@ Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
setVertices(verts);
}
Mesh::Mesh(int vertexcount, Mesh::DrawMode mode)
: vbo(nullptr)
, vertex_count(0)
, ibo(nullptr)
, element_count(0)
, draw_mode(mode)
, range_min(-1)
, range_max(-1)
, texture(nullptr)
, colors_enabled(false)
, wireframe(false)
{
if (vertexcount < 1)
throw love::Exception("Invalid number of vertices.");
std::vector<Vertex> verts(vertexcount);
// Default-initialized vertices should have a white opaque color.
for (size_t i = 0; i < verts.size(); i++)
{
verts[i].r = 255;
verts[i].g = 255;
verts[i].b = 255;
verts[i].a = 255;
}
setVertices(verts);
}
Mesh::~Mesh()
{
delete vbo;
@@ -163,7 +197,7 @@ const uint32 *Mesh::getVertexMap() const
return (uint32 *) ibo->map();
}
return 0;
return nullptr;
}
size_t Mesh::getVertexMapCount() const
@@ -173,10 +207,7 @@ size_t Mesh::getVertexMapCount() const
void Mesh::setInstanceCount(int count)
{
if (count < 1)
count = 1;
instance_count = count;
instance_count = std::max(count, 1);
}
int Mesh::getInstanceCount() const
@@ -217,6 +248,26 @@ Mesh::DrawMode Mesh::getDrawMode() const
return draw_mode;
}
void Mesh::setDrawRange(int min, int max)
{
if (min < 0 || max < 0 || min > max)
throw love::Exception("Invalid draw range.");
range_min = min;
range_max = max;
}
void Mesh::setDrawRange()
{
range_min = range_max = -1;
}
void Mesh::getDrawRange(int &min, int &max) const
{
min = range_min;
max = range_max;
}
void Mesh::setVertexColors(bool enable)
{
colors_enabled = enable;
@@ -290,21 +341,37 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
// Make sure the index buffer isn't mapped (sends data to GPU if needed.)
ibo->unmap();
const void *indices = ibo->getPointer(0);
const GLenum type = GL_UNSIGNED_INT;
int max = element_count - 1;
if (range_max >= 0)
max = std::min(std::max(range_max, 0), (int) element_count - 1);
int min = 0;
if (range_min >= 0)
min = std::min(std::max(range_min, 0), max);
const void *indices = ibo->getPointer(min * sizeof(uint32));
GLenum type = GL_UNSIGNED_INT;
if (instance_count > 1)
gl.drawElementsInstanced(mode, element_count, type, indices, instance_count);
gl.drawElementsInstanced(mode, max - min + 1, type, indices, instance_count);
else
glDrawElements(mode, element_count, type, indices);
glDrawElements(mode, max - min + 1, type, indices);
}
else
{
int max = vertex_count - 1;
if (range_max >= 0)
max = std::min(std::max(range_max, 0), (int) vertex_count - 1);
int min = 0;
if (range_min >= 0)
min = std::min(std::max(range_min, 0), max);
// Normal non-indexed drawing (no custom vertex map.)
if (instance_count > 1)
gl.drawArraysInstanced(mode, 0, vertex_count, instance_count);
gl.drawArraysInstanced(mode, min, max - min + 1, instance_count);
else
glDrawArrays(mode, 0, vertex_count);
glDrawArrays(mode, min, max - min + 1);
}
if (wireframe)
+18
View File
@@ -22,6 +22,7 @@
#define LOVE_GRAPHICS_OPENGL_MESH_H
// LOVE
#include "common/config.h"
#include "common/int.h"
#include "common/math.h"
#include "common/StringMap.h"
@@ -64,6 +65,16 @@ public:
* @param mode The draw mode to use when drawing the Mesh.
**/
Mesh(const std::vector<Vertex> &verts, DrawMode mode = DRAW_MODE_FAN);
/**
* Constructor.
* Creates a Mesh with a certain number of default-initialized (hidden)
* vertices.
* @param vertexcount The number of vertices to use in the Mesh.
* @param mode The draw mode to use when drawing the Mesh.
**/
Mesh(int vertexcount, DrawMode mode = DRAW_MODE_FAN);
virtual ~Mesh();
/**
@@ -140,6 +151,10 @@ public:
void setDrawMode(DrawMode mode);
DrawMode getDrawMode() const;
void setDrawRange(int min, int max);
void setDrawRange();
void getDrawRange(int &min, int &max) const;
/**
* Sets whether per-vertex colors are enabled. If this is disabled, the
* global color (love.graphics.setColor) will be used for the entire Mesh.
@@ -178,6 +193,9 @@ private:
DrawMode draw_mode;
int range_min;
int range_max;
Texture *texture;
// Whether the per-vertex colors are used when drawing.
+53 -43
View File
@@ -440,8 +440,10 @@ int w_newShader(lua_State *L)
int w_newMesh(lua_State *L)
{
// Check first argument: mandatory table of vertices.
luaL_checktype(L, 1, LUA_TTABLE);
// Check first argument: table of vertices or number of vertices.
int ttype = lua_type(L, 1);
if (ttype != LUA_TTABLE && ttype != LUA_TNUMBER)
luaL_argerror(L, 1, "table or number expected");
// Second argument: optional texture.
Texture *tex = nullptr;
@@ -456,52 +458,60 @@ int w_newMesh(lua_State *L)
if (str && !Mesh::getConstant(str, mode))
return luaL_error(L, "Invalid mesh draw mode: %s", str);
size_t vertex_count = lua_objlen(L, 1);
std::vector<Vertex> vertices;
vertices.reserve(vertex_count);
bool use_colors = false;
// Get the vertices from the table.
for (size_t i = 1; i <= vertex_count; i++)
{
lua_rawgeti(L, 1, i);
if (lua_type(L, -1) != LUA_TTABLE)
return luax_typerror(L, 1, "table of tables");
for (int j = 1; j <= 8; j++)
lua_rawgeti(L, -j, j);
Vertex v;
v.x = (float) luaL_checknumber(L, -8);
v.y = (float) luaL_checknumber(L, -7);
v.s = (float) luaL_checknumber(L, -6);
v.t = (float) luaL_checknumber(L, -5);
v.r = (unsigned char) luaL_optinteger(L, -4, 255);
v.g = (unsigned char) luaL_optinteger(L, -3, 255);
v.b = (unsigned char) luaL_optinteger(L, -2, 255);
v.a = (unsigned char) luaL_optinteger(L, -1, 255);
// Enable per-vertex coloring if any color is not the default.
if (!use_colors && (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255))
use_colors = true;
lua_pop(L, 9);
vertices.push_back(v);
}
Mesh *t = nullptr;
EXCEPT_GUARD(t = instance->newMesh(vertices, mode);)
if (ttype == LUA_TTABLE)
{
size_t vertex_count = lua_objlen(L, 1);
std::vector<Vertex> vertices;
vertices.reserve(vertex_count);
bool use_colors = false;
// Get the vertices from the table.
for (size_t i = 1; i <= vertex_count; i++)
{
lua_rawgeti(L, 1, i);
if (lua_type(L, -1) != LUA_TTABLE)
return luax_typerror(L, 1, "table of tables");
for (int j = 1; j <= 8; j++)
lua_rawgeti(L, -j, j);
Vertex v;
v.x = (float) luaL_checknumber(L, -8);
v.y = (float) luaL_checknumber(L, -7);
v.s = (float) luaL_checknumber(L, -6);
v.t = (float) luaL_checknumber(L, -5);
v.r = (unsigned char) luaL_optinteger(L, -4, 255);
v.g = (unsigned char) luaL_optinteger(L, -3, 255);
v.b = (unsigned char) luaL_optinteger(L, -2, 255);
v.a = (unsigned char) luaL_optinteger(L, -1, 255);
// Enable per-vertex coloring if any color is not the default.
if (!use_colors && (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255))
use_colors = true;
lua_pop(L, 9);
vertices.push_back(v);
}
EXCEPT_GUARD(t = instance->newMesh(vertices, mode);)
t->setVertexColors(use_colors);
}
else
{
int count = luaL_checkint(L, 1);
EXCEPT_GUARD(t = instance->newMesh(count, mode);)
}
if (tex)
t->setTexture(tex);
t->setVertexColors(use_colors);
luax_pushtype(L, "Mesh", GRAPHICS_MESH_T, t);
return 1;
}
+34
View File
@@ -315,6 +315,38 @@ int w_Mesh_getDrawMode(lua_State *L)
return 1;
}
int w_Mesh_setDrawRange(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
if (lua_isnoneornil(L, 2))
t->setDrawRange();
else
{
int rangemin = luaL_checkint(L, 2) - 1;
int rangemax = luaL_checkint(L, 3) - 1;
EXCEPT_GUARD(t->setDrawRange(rangemin, rangemax);)
}
return 0;
}
int w_Mesh_getDrawRange(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
int rangemin = -1;
int rangemax = -1;
t->getDrawRange(rangemin, rangemax);
if (rangemin < 0 || rangemax < 0)
return 0;
lua_pushinteger(L, rangemin + 1);
lua_pushinteger(L, rangemax + 1);
return 2;
}
int w_Mesh_setVertexColors(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
@@ -358,6 +390,8 @@ static const luaL_Reg functions[] =
{ "getTexture", w_Mesh_getTexture },
{ "setDrawMode", w_Mesh_setDrawMode },
{ "getDrawMode", w_Mesh_getDrawMode },
{ "setDrawRange", w_Mesh_setDrawRange },
{ "getDrawRange", w_Mesh_getDrawRange },
{ "setVertexColors", w_Mesh_setVertexColors },
{ "hasVertexColors", w_Mesh_hasVertexColors },
{ "setWireframe", w_Mesh_setWireframe },
+2
View File
@@ -47,6 +47,8 @@ int w_Mesh_setTexture(lua_State *L);
int w_Mesh_getTexture(lua_State *L);
int w_Mesh_setDrawMode(lua_State *L);
int w_Mesh_getDrawMode(lua_State *L);
int w_Mesh_setDrawRange(lua_State *L);
int w_Mesh_getDrawRange(lua_State *L);
int w_Mesh_setVertexColors(lua_State *L);
int w_Mesh_hasVertexColors(lua_State *L);
int w_Mesh_setWireframe(lua_State *L);