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Added many comments, and changed function names for wrapper functions.
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@@ -33,16 +33,16 @@ namespace physics
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namespace box2d
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{
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PulleyJoint * luax_checkpulleyjoint(lua_State * L, int idx);
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int _wrap_PulleyJoint_getGroundAnchors(lua_State * L);
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int _wrap_PulleyJoint_setMaxLengths(lua_State * L);
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int _wrap_PulleyJoint_getMaxLengths(lua_State * L);
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int _wrap_PulleyJoint_setConstant(lua_State * L);
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int _wrap_PulleyJoint_getConstant(lua_State * L);
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int _wrap_PulleyJoint_getLength1(lua_State * L);
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int _wrap_PulleyJoint_getLength2(lua_State * L);
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int _wrap_PulleyJoint_setRatio(lua_State * L);
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int _wrap_PulleyJoint_getRatio(lua_State * L);
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int wrap_PulleyJoint_open(lua_State * L);
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int w_PulleyJoint_getGroundAnchors(lua_State * L);
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int w_PulleyJoint_setMaxLengths(lua_State * L);
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int w_PulleyJoint_getMaxLengths(lua_State * L);
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int w_PulleyJoint_setConstant(lua_State * L);
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int w_PulleyJoint_getConstant(lua_State * L);
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int w_PulleyJoint_getLength1(lua_State * L);
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int w_PulleyJoint_getLength2(lua_State * L);
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int w_PulleyJoint_setRatio(lua_State * L);
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int w_PulleyJoint_getRatio(lua_State * L);
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int luaopen_pulleyjoint(lua_State * L);
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} // box2d
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} // physics
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