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https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Added many comments, and changed function names for wrapper functions.
This commit is contained in:
@@ -28,17 +28,17 @@ namespace box2d
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{
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PulleyJoint * luax_checkpulleyjoint(lua_State * L, int idx)
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{
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return luax_checktype<PulleyJoint>(L, idx, "PulleyJoint", LOVE_PHYSICS_PULLEY_JOINT_BITS);
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return luax_checktype<PulleyJoint>(L, idx, "PulleyJoint", PHYSICS_PULLEY_JOINT_T);
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}
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int _wrap_PulleyJoint_getGroundAnchors(lua_State * L)
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int w_PulleyJoint_getGroundAnchors(lua_State * L)
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{
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PulleyJoint * t = luax_checkpulleyjoint(L, 1);
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lua_remove(L, 1);
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return t->getGroundAnchors(L);
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}
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int _wrap_PulleyJoint_setMaxLengths(lua_State * L)
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int w_PulleyJoint_setMaxLengths(lua_State * L)
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{
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PulleyJoint * t = luax_checkpulleyjoint(L, 1);
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float arg1 = (float)luaL_optnumber(L, 2, 0.0);
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@@ -47,14 +47,14 @@ namespace box2d
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return 0;
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}
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int _wrap_PulleyJoint_getMaxLengths(lua_State * L)
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int w_PulleyJoint_getMaxLengths(lua_State * L)
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{
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PulleyJoint * t = luax_checkpulleyjoint(L, 1);
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lua_remove(L, 1);
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return t->getMaxLengths(L);
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}
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int _wrap_PulleyJoint_setConstant(lua_State * L)
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int w_PulleyJoint_setConstant(lua_State * L)
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{
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PulleyJoint * t = luax_checkpulleyjoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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@@ -62,28 +62,28 @@ namespace box2d
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return 0;
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}
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int _wrap_PulleyJoint_getConstant(lua_State * L)
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int w_PulleyJoint_getConstant(lua_State * L)
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{
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PulleyJoint * t = luax_checkpulleyjoint(L, 1);
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lua_pushnumber(L, t->getConstant());
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return 1;
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}
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int _wrap_PulleyJoint_getLength1(lua_State * L)
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int w_PulleyJoint_getLength1(lua_State * L)
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{
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PulleyJoint * t = luax_checkpulleyjoint(L, 1);
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lua_pushnumber(L, t->getLength1());
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return 1;
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}
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int _wrap_PulleyJoint_getLength2(lua_State * L)
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int w_PulleyJoint_getLength2(lua_State * L)
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{
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PulleyJoint * t = luax_checkpulleyjoint(L, 1);
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lua_pushnumber(L, t->getLength2());
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return 1;
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}
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int _wrap_PulleyJoint_setRatio(lua_State * L)
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int w_PulleyJoint_setRatio(lua_State * L)
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{
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PulleyJoint * t = luax_checkpulleyjoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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@@ -91,37 +91,35 @@ namespace box2d
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return 0;
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}
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int _wrap_PulleyJoint_getRatio(lua_State * L)
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int w_PulleyJoint_getRatio(lua_State * L)
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{
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PulleyJoint * t = luax_checkpulleyjoint(L, 1);
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lua_pushnumber(L, t->getRatio());
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return 1;
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}
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static const luaL_Reg wrap_PulleyJoint_functions[] = {
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{ "getGroundAnchors", _wrap_PulleyJoint_getGroundAnchors },
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{ "setMaxLengths", _wrap_PulleyJoint_setMaxLengths },
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{ "getMaxLengths", _wrap_PulleyJoint_getMaxLengths },
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{ "setConstant", _wrap_PulleyJoint_setConstant },
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{ "getConstant", _wrap_PulleyJoint_getConstant },
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{ "getLength1", _wrap_PulleyJoint_getLength1 },
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{ "getLength2", _wrap_PulleyJoint_getLength2 },
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{ "setRatio", _wrap_PulleyJoint_setRatio },
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{ "getRatio", _wrap_PulleyJoint_getRatio },
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// From Joint.
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{ "getType", _wrap_Joint_getType },
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{ "getAnchors", _wrap_Joint_getAnchors },
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{ "getReactionForce", _wrap_Joint_getReactionForce },
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{ "getReactionTorque", _wrap_Joint_getReactionTorque },
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{ "setCollideConnected", _wrap_Joint_setCollideConnected },
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{ "getCollideConnected", _wrap_Joint_getCollideConnected },
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{ 0, 0 }
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};
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int wrap_PulleyJoint_open(lua_State * L)
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int luaopen_pulleyjoint(lua_State * L)
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{
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luax_register_type(L, "PulleyJoint", wrap_PulleyJoint_functions);
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return 0;
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static const luaL_Reg functions[] = {
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{ "getGroundAnchors", w_PulleyJoint_getGroundAnchors },
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{ "setMaxLengths", w_PulleyJoint_setMaxLengths },
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{ "getMaxLengths", w_PulleyJoint_getMaxLengths },
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{ "setConstant", w_PulleyJoint_setConstant },
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{ "getConstant", w_PulleyJoint_getConstant },
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{ "getLength1", w_PulleyJoint_getLength1 },
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{ "getLength2", w_PulleyJoint_getLength2 },
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{ "setRatio", w_PulleyJoint_setRatio },
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{ "getRatio", w_PulleyJoint_getRatio },
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// From Joint.
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{ "getType", w_Joint_getType },
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{ "getAnchors", w_Joint_getAnchors },
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{ "getReactionForce", w_Joint_getReactionForce },
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{ "getReactionTorque", w_Joint_getReactionTorque },
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{ "setCollideConnected", w_Joint_setCollideConnected },
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{ "getCollideConnected", w_Joint_getCollideConnected },
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{ 0, 0 }
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};
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return luax_register_type(L, "PulleyJoint", functions);
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}
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} // box2d
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