Added many comments, and changed function names for wrapper functions.

This commit is contained in:
rude
2009-08-09 21:08:55 +02:00
parent f2adfd53f2
commit ba1a75e547
103 changed files with 2608 additions and 2391 deletions
+18 -18
View File
@@ -33,24 +33,24 @@ namespace physics
namespace box2d
{
PrismaticJoint * luax_checkprismaticjoint(lua_State * L, int idx);
int _wrap_PrismaticJoint_getJointTranslation(lua_State * L);
int _wrap_PrismaticJoint_getJointSpeed(lua_State * L);
int _wrap_PrismaticJoint_setMotorEnabled(lua_State * L);
int _wrap_PrismaticJoint_isMotorEnabled(lua_State * L);
int _wrap_PrismaticJoint_setMaxMotorForce(lua_State * L);
int _wrap_PrismaticJoint_getMaxMotorForce(lua_State * L);
int _wrap_PrismaticJoint_setMotorSpeed(lua_State * L);
int _wrap_PrismaticJoint_getMotorSpeed(lua_State * L);
int _wrap_PrismaticJoint_getMotorForce(lua_State * L);
int _wrap_PrismaticJoint_setLimitsEnabled(lua_State * L);
int _wrap_PrismaticJoint_isLimitsEnabled(lua_State * L);
int _wrap_PrismaticJoint_setUpperLimit(lua_State * L);
int _wrap_PrismaticJoint_setLowerLimit(lua_State * L);
int _wrap_PrismaticJoint_setLimits(lua_State * L);
int _wrap_PrismaticJoint_getLowerLimit(lua_State * L);
int _wrap_PrismaticJoint_getUpperLimit(lua_State * L);
int _wrap_PrismaticJoint_getLimits(lua_State * L);
int wrap_PrismaticJoint_open(lua_State * L);
int w_PrismaticJoint_getJointTranslation(lua_State * L);
int w_PrismaticJoint_getJointSpeed(lua_State * L);
int w_PrismaticJoint_setMotorEnabled(lua_State * L);
int w_PrismaticJoint_isMotorEnabled(lua_State * L);
int w_PrismaticJoint_setMaxMotorForce(lua_State * L);
int w_PrismaticJoint_getMaxMotorForce(lua_State * L);
int w_PrismaticJoint_setMotorSpeed(lua_State * L);
int w_PrismaticJoint_getMotorSpeed(lua_State * L);
int w_PrismaticJoint_getMotorForce(lua_State * L);
int w_PrismaticJoint_setLimitsEnabled(lua_State * L);
int w_PrismaticJoint_isLimitsEnabled(lua_State * L);
int w_PrismaticJoint_setUpperLimit(lua_State * L);
int w_PrismaticJoint_setLowerLimit(lua_State * L);
int w_PrismaticJoint_setLimits(lua_State * L);
int w_PrismaticJoint_getLowerLimit(lua_State * L);
int w_PrismaticJoint_getUpperLimit(lua_State * L);
int w_PrismaticJoint_getLimits(lua_State * L);
int luaopen_prismaticjoint(lua_State * L);
} // box2d
} // physics