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Added many comments, and changed function names for wrapper functions.
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@@ -33,24 +33,24 @@ namespace physics
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namespace box2d
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{
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PrismaticJoint * luax_checkprismaticjoint(lua_State * L, int idx);
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int _wrap_PrismaticJoint_getJointTranslation(lua_State * L);
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int _wrap_PrismaticJoint_getJointSpeed(lua_State * L);
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int _wrap_PrismaticJoint_setMotorEnabled(lua_State * L);
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int _wrap_PrismaticJoint_isMotorEnabled(lua_State * L);
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int _wrap_PrismaticJoint_setMaxMotorForce(lua_State * L);
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int _wrap_PrismaticJoint_getMaxMotorForce(lua_State * L);
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int _wrap_PrismaticJoint_setMotorSpeed(lua_State * L);
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int _wrap_PrismaticJoint_getMotorSpeed(lua_State * L);
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int _wrap_PrismaticJoint_getMotorForce(lua_State * L);
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int _wrap_PrismaticJoint_setLimitsEnabled(lua_State * L);
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int _wrap_PrismaticJoint_isLimitsEnabled(lua_State * L);
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int _wrap_PrismaticJoint_setUpperLimit(lua_State * L);
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int _wrap_PrismaticJoint_setLowerLimit(lua_State * L);
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int _wrap_PrismaticJoint_setLimits(lua_State * L);
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int _wrap_PrismaticJoint_getLowerLimit(lua_State * L);
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int _wrap_PrismaticJoint_getUpperLimit(lua_State * L);
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int _wrap_PrismaticJoint_getLimits(lua_State * L);
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int wrap_PrismaticJoint_open(lua_State * L);
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int w_PrismaticJoint_getJointTranslation(lua_State * L);
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int w_PrismaticJoint_getJointSpeed(lua_State * L);
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int w_PrismaticJoint_setMotorEnabled(lua_State * L);
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int w_PrismaticJoint_isMotorEnabled(lua_State * L);
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int w_PrismaticJoint_setMaxMotorForce(lua_State * L);
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int w_PrismaticJoint_getMaxMotorForce(lua_State * L);
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int w_PrismaticJoint_setMotorSpeed(lua_State * L);
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int w_PrismaticJoint_getMotorSpeed(lua_State * L);
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int w_PrismaticJoint_getMotorForce(lua_State * L);
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int w_PrismaticJoint_setLimitsEnabled(lua_State * L);
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int w_PrismaticJoint_isLimitsEnabled(lua_State * L);
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int w_PrismaticJoint_setUpperLimit(lua_State * L);
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int w_PrismaticJoint_setLowerLimit(lua_State * L);
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int w_PrismaticJoint_setLimits(lua_State * L);
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int w_PrismaticJoint_getLowerLimit(lua_State * L);
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int w_PrismaticJoint_getUpperLimit(lua_State * L);
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int w_PrismaticJoint_getLimits(lua_State * L);
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int luaopen_prismaticjoint(lua_State * L);
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} // box2d
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} // physics
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