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Added many comments, and changed function names for wrapper functions.
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@@ -44,23 +44,21 @@ namespace physics
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{
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namespace box2d
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{
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int _wrap_newWorld(lua_State * L);
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int _wrap_newBody(lua_State * L);
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int _wrap_newCircleShape(lua_State * L);
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int _wrap_newRectangleShape(lua_State * L);
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int _wrap_newPolygonShape(lua_State * L);;
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int _wrap_newDistanceJoint(lua_State * L);
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int _wrap_newMouseJoint(lua_State * L);
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int _wrap_newRevoluteJoint(lua_State * L);
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int _wrap_newPrismaticJoint(lua_State * L);
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int _wrap_newPulleyJoint(lua_State * L);
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int _wrap_newGearJoint(lua_State * L);
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int wrap_Physics_open(lua_State * L);
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int w_newWorld(lua_State * L);
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int w_newBody(lua_State * L);
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int w_newCircleShape(lua_State * L);
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int w_newRectangleShape(lua_State * L);
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int w_newPolygonShape(lua_State * L);;
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int w_newDistanceJoint(lua_State * L);
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int w_newMouseJoint(lua_State * L);
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int w_newRevoluteJoint(lua_State * L);
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int w_newPrismaticJoint(lua_State * L);
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int w_newPulleyJoint(lua_State * L);
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int w_newGearJoint(lua_State * L);
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extern "C" LOVE_EXPORT int luaopen_love_physics(lua_State * L);
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} // box2d
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} // physics
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} // love
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extern "C" LOVE_EXPORT int luaopen_love_physics(lua_State * L);
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#endif // LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H
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