Added many comments, and changed function names for wrapper functions.

This commit is contained in:
rude
2009-08-09 21:08:55 +02:00
parent f2adfd53f2
commit ba1a75e547
103 changed files with 2608 additions and 2391 deletions
+41 -41
View File
@@ -33,47 +33,47 @@ namespace box2d
{
Body * luax_checkbody(lua_State * L, int idx);
int _wrap_Body_getX(lua_State * L);
int _wrap_Body_getY(lua_State * L);
int _wrap_Body_getAngle(lua_State * L);
int _wrap_Body_getPosition(lua_State * L);
int _wrap_Body_getLinearVelocity(lua_State * L);
int _wrap_Body_getWorldCenter(lua_State * L);
int _wrap_Body_getLocalCenter(lua_State * L);
int _wrap_Body_getAngularVelocity(lua_State * L);
int _wrap_Body_getMass(lua_State * L);
int _wrap_Body_getInertia(lua_State * L);
int _wrap_Body_getAngularDamping(lua_State * L);
int _wrap_Body_getLinearDamping(lua_State * L);
int _wrap_Body_applyImpulse(lua_State * L);
int _wrap_Body_applyTorque(lua_State * L);
int _wrap_Body_applyForce(lua_State * L);
int _wrap_Body_setX(lua_State * L);
int _wrap_Body_setY(lua_State * L);
int _wrap_Body_setVelocity(lua_State * L);
int _wrap_Body_setAngle(lua_State * L);
int _wrap_Body_setAngularVelocity(lua_State * L);
int _wrap_Body_setPosition(lua_State * L);
int _wrap_Body_setMassFromShapes(lua_State * L);
int _wrap_Body_setMass(lua_State * L);
int _wrap_Body_setAngularDamping(lua_State * L);
int _wrap_Body_setLinearDamping(lua_State * L);
int _wrap_Body_getWorldPoint(lua_State * L);
int _wrap_Body_getWorldVector(lua_State * L);
int _wrap_Body_getLocalPoint(lua_State * L);
int _wrap_Body_getLocalVector(lua_State * L);
int _wrap_Body_getLinearVelocityFromWorldPoint(lua_State * L);
int _wrap_Body_getLinearVelocityFromLocalPoint(lua_State * L);
int _wrap_Body_isBullet(lua_State * L);
int _wrap_Body_setBullet(lua_State * L);
int _wrap_Body_isStatic(lua_State * L);
int _wrap_Body_isDynamic(lua_State * L);
int _wrap_Body_isFrozen(lua_State * L);
int _wrap_Body_isSleeping(lua_State * L);
int _wrap_Body_setAllowSleeping(lua_State * L);
int _wrap_Body_putToSleep(lua_State * L);
int _wrap_Body_wakeUp(lua_State * L);
int wrap_Body_open(lua_State * L);
int w_Body_getX(lua_State * L);
int w_Body_getY(lua_State * L);
int w_Body_getAngle(lua_State * L);
int w_Body_getPosition(lua_State * L);
int w_Body_getLinearVelocity(lua_State * L);
int w_Body_getWorldCenter(lua_State * L);
int w_Body_getLocalCenter(lua_State * L);
int w_Body_getAngularVelocity(lua_State * L);
int w_Body_getMass(lua_State * L);
int w_Body_getInertia(lua_State * L);
int w_Body_getAngularDamping(lua_State * L);
int w_Body_getLinearDamping(lua_State * L);
int w_Body_applyImpulse(lua_State * L);
int w_Body_applyTorque(lua_State * L);
int w_Body_applyForce(lua_State * L);
int w_Body_setX(lua_State * L);
int w_Body_setY(lua_State * L);
int w_Body_setVelocity(lua_State * L);
int w_Body_setAngle(lua_State * L);
int w_Body_setAngularVelocity(lua_State * L);
int w_Body_setPosition(lua_State * L);
int w_Body_setMassFromShapes(lua_State * L);
int w_Body_setMass(lua_State * L);
int w_Body_setAngularDamping(lua_State * L);
int w_Body_setLinearDamping(lua_State * L);
int w_Body_getWorldPoint(lua_State * L);
int w_Body_getWorldVector(lua_State * L);
int w_Body_getLocalPoint(lua_State * L);
int w_Body_getLocalVector(lua_State * L);
int w_Body_getLinearVelocityFromWorldPoint(lua_State * L);
int w_Body_getLinearVelocityFromLocalPoint(lua_State * L);
int w_Body_isBullet(lua_State * L);
int w_Body_setBullet(lua_State * L);
int w_Body_isStatic(lua_State * L);
int w_Body_isDynamic(lua_State * L);
int w_Body_isFrozen(lua_State * L);
int w_Body_isSleeping(lua_State * L);
int w_Body_setAllowSleeping(lua_State * L);
int w_Body_putToSleep(lua_State * L);
int w_Body_wakeUp(lua_State * L);
int luaopen_body(lua_State * L);
} // box2d
} // physics