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Added many comments, and changed function names for wrapper functions.
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@@ -31,22 +31,20 @@ namespace mouse
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{
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namespace sdl
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{
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int _wrap_getX(lua_State * L);
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int _wrap_getY(lua_State * L);
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int _wrap_getPosition(lua_State * L);
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int _wrap_setPosition(lua_State * L);
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int _wrap_isDown(lua_State * L);
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int _wrap_setVisible(lua_State * L);
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int _wrap_isVisible(lua_State * L);
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int _wrap_setGrap(lua_State * L);
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int _wrap_isGrabbed(lua_State * L);
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int wrap_Mouse_open(lua_State * L);
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int w_getX(lua_State * L);
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int w_getY(lua_State * L);
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int w_getPosition(lua_State * L);
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int w_setPosition(lua_State * L);
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int w_isDown(lua_State * L);
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int w_setVisible(lua_State * L);
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int w_isVisible(lua_State * L);
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int w_setGrap(lua_State * L);
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int w_isGrabbed(lua_State * L);
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extern "C" LOVE_EXPORT int luaopen_love_mouse(lua_State * L);
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} // sdl
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} // mouse
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} // love
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extern "C" LOVE_EXPORT int luaopen_love_mouse(lua_State * L);
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#endif // LOVE_MOUSE_SDL_WRAP_MOUSE_H
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