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https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Added many comments, and changed function names for wrapper functions.
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@@ -28,10 +28,10 @@ namespace opengl
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{
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SpriteBatch * luax_checkspritebatch(lua_State * L, int idx)
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{
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return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", LOVE_GRAPHICS_SPRITE_BATCH_BITS);
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return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T);
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}
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int _wrap_SpriteBatch_add(lua_State * L)
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int w_SpriteBatch_add(lua_State * L)
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{
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SpriteBatch * t = luax_checkspritebatch(L, 1);
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float x = (float)luaL_optnumber(L, 2, 0.0f);
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@@ -45,39 +45,38 @@ namespace opengl
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return 0;
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}
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int _wrap_SpriteBatch_clear(lua_State * L)
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int w_SpriteBatch_clear(lua_State * L)
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{
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SpriteBatch * t = luax_checkspritebatch(L, 1);
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t->clear();
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return 0;
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}
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int _wrap_SpriteBatch_lock(lua_State * L)
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int w_SpriteBatch_lock(lua_State * L)
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{
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SpriteBatch * t = luax_checkspritebatch(L, 1);
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lua_pushlightuserdata(L, t->lock());
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return 1;
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}
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int _wrap_SpriteBatch_unlock(lua_State * L)
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int w_SpriteBatch_unlock(lua_State * L)
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{
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SpriteBatch * t = luax_checkspritebatch(L, 1);
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t->unlock();
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return 0;
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}
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static const luaL_Reg wrap_SpriteBatch_functions[] = {
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{ "add", _wrap_SpriteBatch_add },
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{ "clear", _wrap_SpriteBatch_clear },
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{ "lock", _wrap_SpriteBatch_lock },
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{ "unlock", _wrap_SpriteBatch_unlock },
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{ 0, 0 }
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};
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int wrap_SpriteBatch_open(lua_State * L)
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int w_SpriteBatch_open(lua_State * L)
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{
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luax_register_type(L, "SpriteBatch", wrap_SpriteBatch_functions);
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return 0;
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static const luaL_Reg functions[] = {
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{ "add", w_SpriteBatch_add },
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{ "clear", w_SpriteBatch_clear },
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{ "lock", w_SpriteBatch_lock },
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{ "unlock", w_SpriteBatch_unlock },
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{ 0, 0 }
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};
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return luax_register_type(L, "SpriteBatch", functions);
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}
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} // opengl
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