Merge default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-10-21 22:04:39 -03:00
4 changed files with 18 additions and 28 deletions
+1 -1
View File
@@ -88,7 +88,7 @@ function love_math.noise(x, y, z, w)
return tonumber(ffifuncs.noise3(x, y, z))
elseif y ~= nil then
return tonumber(ffifuncs.noise2(x, y))
elseif x ~= nil then
else
return tonumber(ffifuncs.noise1(x))
end
end
-3
View File
@@ -151,9 +151,6 @@ public:
virtual bool isVisible() const = 0;
virtual void setMouseVisible(bool visible) = 0;
virtual bool getMouseVisible() const = 0;
virtual void setMouseGrab(bool grab) = 0;
virtual bool isMouseGrabbed() const = 0;
+16 -20
View File
@@ -505,14 +505,14 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
if (f.vsync == -1 && SDL_GL_GetSwapInterval() != -1)
SDL_GL_SetSwapInterval(1);
updateSettings(f);
updateSettings(f, false);
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
gfx->setMode(pixelWidth, pixelHeight);
#ifdef LOVE_ANDROID
love::android::setImmersive(f.fullscreen);
love::android::setImmersive(f.fullscreen);
#endif
return true;
@@ -535,7 +535,7 @@ bool Window::onSizeChanged(int width, int height)
return true;
}
void Window::updateSettings(const WindowSettings &newsettings)
void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport)
{
Uint32 wflags = SDL_GetWindowFlags(window);
@@ -595,13 +595,21 @@ void Window::updateSettings(const WindowSettings &newsettings)
// May be 0 if the refresh rate can't be determined.
settings.refreshrate = (double) dmode.refresh_rate;
if (updateGraphicsViewport)
{
// Update the viewport size now instead of waiting for event polling.
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
gfx->setViewportSize(pixelWidth, pixelHeight);
}
}
void Window::getWindow(int &width, int &height, WindowSettings &newsettings)
{
// The window might have been modified (moved, resized, etc.) by the user.
if (window)
updateSettings(settings);
updateSettings(settings, true);
width = windowWidth;
height = windowHeight;
@@ -668,17 +676,12 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
{
SDL_GL_MakeCurrent(window, context);
updateSettings(newsettings);
updateSettings(newsettings, true);
// Apparently this gets un-set when we exit fullscreen (at least in OS X).
if (!fullscreen)
SDL_SetWindowMinimumSize(window, settings.minwidth, settings.minheight);
// Update the viewport size now instead of waiting for event polling.
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
gfx->setViewportSize(pixelWidth, pixelHeight);
return true;
}
@@ -877,7 +880,10 @@ void Window::minimize()
void Window::maximize()
{
if (window != nullptr)
{
SDL_MaximizeWindow(window);
updateSettings(settings, true);
}
}
void Window::swapBuffers()
@@ -900,16 +906,6 @@ bool Window::isVisible() const
return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
}
void Window::setMouseVisible(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
bool Window::getMouseVisible() const
{
return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE);
}
void Window::setMouseGrab(bool grab)
{
mouseGrabbed = grab;
+1 -4
View File
@@ -83,9 +83,6 @@ public:
bool isVisible() const;
void setMouseVisible(bool visible);
bool getMouseVisible() const;
void setMouseGrab(bool grab);
bool isMouseGrabbed() const;
@@ -126,7 +123,7 @@ private:
bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa);
// Update the saved window settings based on the window's actual state.
void updateSettings(const WindowSettings &newsettings);
void updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport);
SDL_MessageBoxFlags convertMessageBoxType(MessageBoxType type) const;