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https://github.com/love2d/love.git
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Merge default into minor
--HG-- branch : minor
This commit is contained in:
@@ -88,7 +88,7 @@ function love_math.noise(x, y, z, w)
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return tonumber(ffifuncs.noise3(x, y, z))
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elseif y ~= nil then
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return tonumber(ffifuncs.noise2(x, y))
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elseif x ~= nil then
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else
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return tonumber(ffifuncs.noise1(x))
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end
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end
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@@ -151,9 +151,6 @@ public:
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virtual bool isVisible() const = 0;
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virtual void setMouseVisible(bool visible) = 0;
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virtual bool getMouseVisible() const = 0;
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virtual void setMouseGrab(bool grab) = 0;
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virtual bool isMouseGrabbed() const = 0;
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@@ -505,14 +505,14 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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if (f.vsync == -1 && SDL_GL_GetSwapInterval() != -1)
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SDL_GL_SetSwapInterval(1);
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updateSettings(f);
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updateSettings(f, false);
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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if (gfx != nullptr)
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gfx->setMode(pixelWidth, pixelHeight);
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#ifdef LOVE_ANDROID
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love::android::setImmersive(f.fullscreen);
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love::android::setImmersive(f.fullscreen);
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#endif
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return true;
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@@ -535,7 +535,7 @@ bool Window::onSizeChanged(int width, int height)
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return true;
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}
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void Window::updateSettings(const WindowSettings &newsettings)
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void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport)
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{
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Uint32 wflags = SDL_GetWindowFlags(window);
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@@ -595,13 +595,21 @@ void Window::updateSettings(const WindowSettings &newsettings)
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// May be 0 if the refresh rate can't be determined.
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settings.refreshrate = (double) dmode.refresh_rate;
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if (updateGraphicsViewport)
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{
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// Update the viewport size now instead of waiting for event polling.
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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if (gfx != nullptr)
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gfx->setViewportSize(pixelWidth, pixelHeight);
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}
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}
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void Window::getWindow(int &width, int &height, WindowSettings &newsettings)
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{
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// The window might have been modified (moved, resized, etc.) by the user.
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if (window)
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updateSettings(settings);
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updateSettings(settings, true);
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width = windowWidth;
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height = windowHeight;
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@@ -668,17 +676,12 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
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if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
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{
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SDL_GL_MakeCurrent(window, context);
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updateSettings(newsettings);
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updateSettings(newsettings, true);
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// Apparently this gets un-set when we exit fullscreen (at least in OS X).
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if (!fullscreen)
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SDL_SetWindowMinimumSize(window, settings.minwidth, settings.minheight);
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// Update the viewport size now instead of waiting for event polling.
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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if (gfx != nullptr)
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gfx->setViewportSize(pixelWidth, pixelHeight);
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return true;
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}
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@@ -877,7 +880,10 @@ void Window::minimize()
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void Window::maximize()
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{
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if (window != nullptr)
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{
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SDL_MaximizeWindow(window);
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updateSettings(settings, true);
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}
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}
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void Window::swapBuffers()
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@@ -900,16 +906,6 @@ bool Window::isVisible() const
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return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
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}
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void Window::setMouseVisible(bool visible)
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{
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SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
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}
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bool Window::getMouseVisible() const
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{
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return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE);
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}
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void Window::setMouseGrab(bool grab)
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{
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mouseGrabbed = grab;
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@@ -83,9 +83,6 @@ public:
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bool isVisible() const;
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void setMouseVisible(bool visible);
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bool getMouseVisible() const;
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void setMouseGrab(bool grab);
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bool isMouseGrabbed() const;
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@@ -126,7 +123,7 @@ private:
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bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa);
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// Update the saved window settings based on the window's actual state.
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void updateSettings(const WindowSettings &newsettings);
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void updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport);
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SDL_MessageBoxFlags convertMessageBoxType(MessageBoxType type) const;
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