We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use).

This commit is contained in:
Alex Szpakowski
2016-03-18 22:58:48 -03:00
parent f7d226d072
commit b983588d2e
+2 -5
View File
@@ -34,15 +34,12 @@ namespace sdl
Timer::Timer()
{
// Init the SDL timer system (needed for SDL_Delay.)
if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
throw love::Exception("Could not initialize SDL timer subsystem (%s)", SDL_GetError());
// We don't need to initialize the SDL timer subsystem for SDL_Delay to
// function - and doing so causes SDL to create a worker thread.
}
Timer::~Timer()
{
// Quit SDL timer.
SDL_QuitSubSystem(SDL_INIT_TIMER);
}
const char *Timer::getName() const