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We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use).
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@@ -34,15 +34,12 @@ namespace sdl
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Timer::Timer()
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{
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// Init the SDL timer system (needed for SDL_Delay.)
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if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
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throw love::Exception("Could not initialize SDL timer subsystem (%s)", SDL_GetError());
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// We don't need to initialize the SDL timer subsystem for SDL_Delay to
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// function - and doing so causes SDL to create a worker thread.
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}
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Timer::~Timer()
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{
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// Quit SDL timer.
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SDL_QuitSubSystem(SDL_INIT_TIMER);
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}
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const char *Timer::getName() const
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