Fixed SpriteBatch using the wrong type for GL_ELEMENT_ARRAY_BUFFER.

This commit is contained in:
rude
2010-02-06 13:50:52 +01:00
parent 64dbfbd9eb
commit b94b5e6a9d
+1 -1
View File
@@ -81,7 +81,7 @@ namespace opengl
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)*size*6, indices, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLushort)*size*6, indices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return true;