Don't throw an error if the mappings passed to love.joystick.loadGamepadMappings contain mappings for other platforms but no mappings for the currently running platform.

This commit is contained in:
Alex Szpakowski
2014-11-03 16:19:47 -04:00
parent 9771c49ea6
commit b9271ed25a
@@ -499,7 +499,11 @@ void JoystickModule::loadGamepadMappings(const std::string &mappings)
std::string platform = mapping.substr(pstartpos, pendpos - pstartpos);
if (platform.compare(SDL_GetPlatform()) != 0)
{
// Ignore the mapping but still acknowledge that it is one.
success = true;
continue;
}
pstartpos -= strlen("platform:");
mapping.erase(pstartpos, pendpos - pstartpos + 1);