diff --git a/changes.txt b/changes.txt index a4efdb4d4..cdd303250 100644 --- a/changes.txt +++ b/changes.txt @@ -4,6 +4,7 @@ LOVE 0.10.0 [] Released: N/A * Added a (work-in-progress) iOS port. + * Added the flag t.accelerometerjoystick to love.conf. Disables accelerometer-as-joystick functionality on mobile devices when false. * Added love.touch module. Note that it has important differences from the touch implementation in the LÖVE 0.9 Android and iOS ports. * Added love.touchpressed, love.touchreleased, and love.touchmoved. * Added love.filesystem.setRequirePath and love.filesystem.getRequirePath. @@ -12,6 +13,7 @@ Released: N/A * Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.) * Added love.mouse.hasCursor. * Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touch press. + * Added more mouse button constants ("x3", "x4", and "x5".) * Added optional x/y/width/height arguments to love.keyboard.setTextInput. They tell the system where text will show up so on-screen keyboards can avoid that area. * Added Source:getType (replaces Source:isStatic.) * Added love.graphics.getSupported (replaces love.graphics.isSupported.) @@ -21,14 +23,19 @@ Released: N/A * Added color arguments to love.graphics.clear. It no longer always uses the background color value. * Added love.graphics.discard. * Added optional x/y/width/height arguments to Image:refresh and Canvas:newImageData. + * Added Image:getFlags. * Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f. * Added support for different formats in each Canvas when using multi-canvas rendering. Added the "multicanvasformats" Graphics Feature constant. * Added support for OpenGL ES 2 and 3. * Added support for loading ETC1/2, EAC, and PVRTC1 compressed textures. * Added Text objects and love.graphics.newText. * Added BMFont bitmap font file support to love.graphics.newFont and love.font. + * Added an optional font hinting argument to love.graphics.newFont when loading TrueType fonts. + * Added an optional spacing argument to love.graphics.newImageFont, which applies additional spacing to all rendered glyphs. * Added love.window.maximize. * Added BezierCurve:renderSegment and BezierCurve:removePoint. + * Added BezierCurve:getSegment. + * Added love.math.compress and love.math.decompress. * Removed love.filesystem.exists (use love.filesystem.isFile or love.filesystem.isDirectory instead.) * Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.) @@ -56,18 +63,24 @@ Released: N/A * Renamed the Distance Model constants "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped". * Renamed blend modes "additive", "subtractive", and "multiplicative" to "add", "subtract", and "multiply". * Renamed the key constant and scancode representing the spacebar from " " to "space". + * Renamed File:eof to File:isEOF. * Renamed Canvas:getImageData to Canvas:newImageData. + * Renamed love.image's CompressedData type to CompressedImageData. * Fixed love.graphics.getKeyFromScancode crashing when an invalid scancode is given. * Fixed the stencil buffer in Canvases when an unsupported MSAA value is used to create the Canvas. + * Fixed love.graphics.getColorMask. + * Fixed the default offset for particles when ParticleSystem:setQuads or ParticleSystem:setTexture is used. * Updated the compatibility warning notice to use a message box. + * Updated the compatibility warning notice to display before main.lua is loaded. * Updated love.keypressed to be love.keypressed(key, scancode, isrepeat). * Updated love.keyreleased to be love.keyreleleased(key, scancode). * Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls. * Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono. * Updated ImageFonts to no longer treat separator pixels as spacing. * Updated the default font to use less memory. + * Updated Font:getWrap's second return value to be a table containing the text split into lines. * Updated the default fullscreen type to be "desktop" rather than "exclusive". * Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 or OpenGL ES 2 support. * Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom.