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Simplify Drawable code
--HG-- branch : minor
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@@ -197,7 +197,7 @@ public:
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int bindAttributeToShaderInput(int attributeindex, const std::string &inputname);
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// Implements Drawable.
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void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) override;
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void draw(const Matrix4 &m) override;
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static GLenum getGLBufferUsage(Usage usage);
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