mirror of
https://github.com/love2d/love.git
synced 2026-08-15 07:41:11 +02:00
Cleaned up some graphics code.
This commit is contained in:
@@ -148,6 +148,24 @@ public:
|
||||
size_t textureMemory;
|
||||
};
|
||||
|
||||
struct ColorMask
|
||||
{
|
||||
bool r;
|
||||
bool g;
|
||||
bool b;
|
||||
bool a;
|
||||
|
||||
bool operator == (const ColorMask &m) const
|
||||
{
|
||||
return r == m.r && g == m.g && b == m.b && a == m.a;
|
||||
}
|
||||
|
||||
bool operator != (const ColorMask &m) const
|
||||
{
|
||||
return !(operator == (m));
|
||||
}
|
||||
};
|
||||
|
||||
virtual ~Graphics();
|
||||
|
||||
// Implements Module.
|
||||
|
||||
@@ -153,14 +153,8 @@ void Graphics::restoreStateChecked(const DisplayState &s)
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (s.colorMask[i] != cur.colorMask[i])
|
||||
{
|
||||
setColorMask(s.colorMask);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (s.colorMask != cur.colorMask)
|
||||
setColorMask(s.colorMask);
|
||||
|
||||
if (s.wireframe != cur.wireframe)
|
||||
setWireframe(s.wireframe);
|
||||
@@ -216,7 +210,7 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
// Enable all color component writes.
|
||||
bool colormask[] = {true, true, true, true};
|
||||
ColorMask colormask = {true, true, true, true};
|
||||
setColorMask(colormask);
|
||||
|
||||
// Enable line/point smoothing.
|
||||
@@ -727,15 +721,12 @@ std::vector<Canvas *> Graphics::getCanvas() const
|
||||
return canvases;
|
||||
}
|
||||
|
||||
void Graphics::setColorMask(const bool mask[4])
|
||||
void Graphics::setColorMask(ColorMask mask)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
states.back().colorMask[i] = mask[i];
|
||||
|
||||
glColorMask(mask[0], mask[1], mask[2], mask[3]);
|
||||
glColorMask(mask.r, mask.g, mask.b, mask.a);
|
||||
}
|
||||
|
||||
const bool *Graphics::getColorMask() const
|
||||
Graphics::ColorMask Graphics::getColorMask() const
|
||||
{
|
||||
return states.back().colorMask;
|
||||
}
|
||||
@@ -1347,14 +1338,12 @@ Graphics::DisplayState::DisplayState()
|
||||
, scissorBox()
|
||||
, font(nullptr)
|
||||
, shader(nullptr)
|
||||
, colorMask{true, true, true, true}
|
||||
, wireframe(false)
|
||||
, defaultFilter()
|
||||
, defaultMipmapFilter(Texture::FILTER_NONE)
|
||||
, defaultMipmapSharpness(0.0f)
|
||||
{
|
||||
// We should just directly initialize the array in the initializer list, but
|
||||
// that feature of C++11 is broken in Visual Studio 2013...
|
||||
colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
|
||||
}
|
||||
|
||||
Graphics::DisplayState::DisplayState(const DisplayState &other)
|
||||
@@ -1371,13 +1360,12 @@ Graphics::DisplayState::DisplayState(const DisplayState &other)
|
||||
, font(other.font)
|
||||
, shader(other.shader)
|
||||
, canvases(other.canvases)
|
||||
, colorMask(other.colorMask)
|
||||
, wireframe(other.wireframe)
|
||||
, defaultFilter(other.defaultFilter)
|
||||
, defaultMipmapFilter(other.defaultMipmapFilter)
|
||||
, defaultMipmapSharpness(other.defaultMipmapSharpness)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
colorMask[i] = other.colorMask[i];
|
||||
}
|
||||
|
||||
Graphics::DisplayState::~DisplayState()
|
||||
@@ -1401,8 +1389,7 @@ Graphics::DisplayState &Graphics::DisplayState::operator = (const DisplayState &
|
||||
shader = other.shader;
|
||||
canvases = other.canvases;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
colorMask[i] = other.colorMask[i];
|
||||
colorMask = other.colorMask;
|
||||
|
||||
wireframe = other.wireframe;
|
||||
|
||||
|
||||
@@ -215,13 +215,12 @@ public:
|
||||
/**
|
||||
* Sets the enabled color components when rendering.
|
||||
**/
|
||||
void setColorMask(const bool mask[4]);
|
||||
void setColorMask(ColorMask mask);
|
||||
|
||||
/**
|
||||
* Gets the current color mask.
|
||||
* Returns an array of 4 booleans representing the mask.
|
||||
**/
|
||||
const bool *getColorMask() const;
|
||||
ColorMask getColorMask() const;
|
||||
|
||||
/**
|
||||
* Sets the current blend mode.
|
||||
@@ -470,7 +469,7 @@ private:
|
||||
std::vector<Object::StrongRef<Canvas>> canvases;
|
||||
|
||||
// Color mask.
|
||||
bool colorMask[4];
|
||||
ColorMask colorMask;
|
||||
|
||||
bool wireframe;
|
||||
|
||||
|
||||
@@ -654,17 +654,19 @@ int w_getFont(lua_State *L)
|
||||
|
||||
int w_setColorMask(lua_State *L)
|
||||
{
|
||||
bool mask[4];
|
||||
Graphics::ColorMask mask;
|
||||
|
||||
if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
|
||||
{
|
||||
// Enable all color components if no argument is given.
|
||||
mask[0] = mask[1] = mask[2] = mask[3] = true;
|
||||
mask.r = mask.g = mask.b = mask.a = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
mask[i] = luax_toboolean(L, i + 1);
|
||||
mask.r = luax_toboolean(L, 1);
|
||||
mask.g = luax_toboolean(L, 2);
|
||||
mask.b = luax_toboolean(L, 3);
|
||||
mask.a = luax_toboolean(L, 4);
|
||||
}
|
||||
|
||||
instance()->setColorMask(mask);
|
||||
@@ -674,10 +676,12 @@ int w_setColorMask(lua_State *L)
|
||||
|
||||
int w_getColorMask(lua_State *L)
|
||||
{
|
||||
const bool *mask = instance()->getColorMask();
|
||||
Graphics::ColorMask mask = instance()->getColorMask();
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
luax_pushboolean(L, mask[i]);
|
||||
luax_pushboolean(L, mask.r);
|
||||
luax_pushboolean(L, mask.g);
|
||||
luax_pushboolean(L, mask.b);
|
||||
luax_pushboolean(L, mask.a);
|
||||
|
||||
return 4;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user