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Meshes now use vertex buffers for more efficient drawing.
--HG-- branch : Mesh
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@@ -36,7 +36,6 @@ Mesh *luax_checkmesh(lua_State *L, int idx);
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int w_Mesh_setVertex(lua_State *L);
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int w_Mesh_getVertex(lua_State *L);
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int w_Mesh_getVertices(lua_State *L);
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int w_Mesh_getVertexCount(lua_State *L);
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int w_Mesh_setVertexMap(lua_State *L);
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int w_Mesh_getVertexMap(lua_State *L);
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@@ -44,6 +43,8 @@ int w_Mesh_setImage(lua_State *L);
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int w_Mesh_getImage(lua_State *L);
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int w_Mesh_setDrawMode(lua_State *L);
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int w_Mesh_getDrawMode(lua_State *L);
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int w_Mesh_setVertexColors(lua_State *L);
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int w_Mesh_hasVertexColors(lua_State *L);
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extern "C" int luaopen_mesh(lua_State *L);
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