Meshes now use vertex buffers for more efficient drawing.

--HG--
branch : Mesh
This commit is contained in:
Alex Szpakowski
2013-09-29 21:24:19 -03:00
parent c63e2ec624
commit b59e3d9c35
7 changed files with 268 additions and 125 deletions
+2 -1
View File
@@ -36,7 +36,6 @@ Mesh *luax_checkmesh(lua_State *L, int idx);
int w_Mesh_setVertex(lua_State *L);
int w_Mesh_getVertex(lua_State *L);
int w_Mesh_getVertices(lua_State *L);
int w_Mesh_getVertexCount(lua_State *L);
int w_Mesh_setVertexMap(lua_State *L);
int w_Mesh_getVertexMap(lua_State *L);
@@ -44,6 +43,8 @@ int w_Mesh_setImage(lua_State *L);
int w_Mesh_getImage(lua_State *L);
int w_Mesh_setDrawMode(lua_State *L);
int w_Mesh_getDrawMode(lua_State *L);
int w_Mesh_setVertexColors(lua_State *L);
int w_Mesh_hasVertexColors(lua_State *L);
extern "C" int luaopen_mesh(lua_State *L);