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Fixed compiling Box2D on some platforms (memory.h doesn't exist in every build environment)
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@@ -19,7 +19,7 @@
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#include <Box2D/Collision/Shapes/b2ChainShape.h>
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#include <Box2D/Collision/Shapes/b2EdgeShape.h>
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#include <new>
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#include <memory.h>
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#include <string.h>
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b2ChainShape::~b2ChainShape()
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{
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@@ -17,7 +17,7 @@
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*/
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#include <Box2D/Collision/b2BroadPhase.h>
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#include <memory.h>
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#include <string.h>
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b2BroadPhase::b2BroadPhase()
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{
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@@ -17,7 +17,7 @@
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*/
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#include <Box2D/Collision/b2DynamicTree.h>
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#include <memory.h>
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#include <string.h>
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b2DynamicTree::b2DynamicTree()
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{
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@@ -18,7 +18,7 @@
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#include <Box2D/Common/b2BlockAllocator.h>
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#include <limits.h>
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#include <memory.h>
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#include <string.h>
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#include <stddef.h>
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int32 b2BlockAllocator::s_blockSizes[b2_blockSizes] =
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@@ -19,7 +19,7 @@
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#ifndef B2_GROWABLE_STACK_H
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#define B2_GROWABLE_STACK_H
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#include <Box2D/Common/b2Settings.h>
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#include <memory.h>
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#include <string.h>
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/// This is a growable LIFO stack with an initial capacity of N.
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/// If the stack size exceeds the initial capacity, the heap is used
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