mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Enable (when available) and improve performance of persistently mapped buffer path for the vertex/index buffers used with automatic batching.
--HG-- branch : minor
This commit is contained in:
@@ -18,13 +18,15 @@
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/config.h"
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#include "StreamBuffer.h"
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#include "OpenGL.h"
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#include "BufferSync.h"
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#include "FenceSync.h"
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#include "graphics/Volatile.h"
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#include "common/Exception.h"
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#include <vector>
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#include <algorithm>
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namespace love
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{
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@@ -33,7 +35,8 @@ namespace graphics
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namespace opengl
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{
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static int BUFFER_FRAMES = 3;
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static const int BUFFER_FRAMES = 3;
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static const int MAX_SYNCS_PER_FRAME = 4;
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class StreamBufferClientMemory final : public love::graphics::StreamBuffer
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{
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@@ -58,6 +61,11 @@ public:
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delete[] data;
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}
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size_t getUsableSize() const override
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{
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return bufferSize;
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}
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MapInfo map(size_t /*minsize*/) override
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{
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return MapInfo(data, bufferSize);
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@@ -87,6 +95,7 @@ public:
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, glMode(OpenGL::getGLBufferType(mode))
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, data(nullptr)
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, offset(0)
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, frameOffset(0)
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{
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try
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{
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@@ -106,11 +115,17 @@ public:
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delete[] data;
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}
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size_t getUsableSize() const override
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{
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return bufferSize - frameOffset;
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}
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MapInfo map(size_t minsize) override
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{
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if (offset + minsize > bufferSize)
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{
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offset = 0;
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frameOffset = 0;
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gl.bindBuffer(mode, vbo);
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glBufferData(glMode, bufferSize, nullptr, GL_STREAM_DRAW);
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}
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@@ -128,6 +143,12 @@ public:
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void markUsed(size_t usedsize) override
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{
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offset += usedsize;
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frameOffset += usedsize;
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}
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void nextFrame() override
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{
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frameOffset = 0;
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}
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ptrdiff_t getHandle() const override { return vbo; }
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@@ -142,6 +163,7 @@ public:
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glBufferData(glMode, bufferSize, nullptr, GL_STREAM_DRAW);
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offset = 0;
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frameOffset = 0;
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return true;
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}
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@@ -163,17 +185,69 @@ protected:
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uint8 *data;
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size_t offset;
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size_t frameOffset;
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}; // StreamBufferSubDataOrphan
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class StreamBufferMapSync final : public love::graphics::StreamBuffer, public Volatile
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class StreamBufferSync : public love::graphics::StreamBuffer
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{
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public:
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StreamBufferSync(BufferType type, size_t size)
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: love::graphics::StreamBuffer(type, size)
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, syncSize((size + MAX_SYNCS_PER_FRAME - 1) / MAX_SYNCS_PER_FRAME)
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, frameIndex(0)
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, frameGPUReadOffset(0)
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, syncs()
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{}
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virtual ~StreamBufferSync() {}
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void nextFrame() override
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{
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getCurrentSync()->fence();
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frameIndex = (frameIndex + 1) % BUFFER_FRAMES;
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frameGPUReadOffset = 0;
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}
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void markUsed(size_t usedsize) override
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{
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int firstSyncIndex = frameGPUReadOffset / syncSize;
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int lastSyncIndex = std::min((frameGPUReadOffset + usedsize), bufferSize - 1) / syncSize;
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// Insert fences for all sync buckets completely filled by this section
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// of the data. The last bucket before the end of the frame will also be
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// handled by nextFrame().
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for (int i = firstSyncIndex; i < lastSyncIndex; i++)
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syncs[frameIndex * MAX_SYNCS_PER_FRAME + i].fence();
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frameGPUReadOffset += usedsize;
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}
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protected:
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const size_t syncSize;
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int frameIndex;
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size_t frameGPUReadOffset;
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FenceSync syncs[MAX_SYNCS_PER_FRAME * BUFFER_FRAMES];
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FenceSync *getCurrentSync()
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{
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return &syncs[frameIndex * MAX_SYNCS_PER_FRAME + frameGPUReadOffset / syncSize];
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}
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}; // StreamBufferSync
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class StreamBufferMapSync final : public StreamBufferSync, public Volatile
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{
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public:
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StreamBufferMapSync(BufferType type, size_t size)
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: love::graphics::StreamBuffer(type, size)
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: StreamBufferSync(type, size)
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, vbo(0)
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, gpuReadOffset(0)
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, glMode(OpenGL::getGLBufferType(mode))
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{
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loadVolatile();
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@@ -184,21 +258,32 @@ public:
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unloadVolatile();
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}
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MapInfo map(size_t minsize) override
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size_t getUsableSize() const override
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{
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return bufferSize - frameGPUReadOffset;
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}
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MapInfo map(size_t /*minsize*/) override
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{
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gl.bindBuffer(mode, vbo);
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if (gpuReadOffset + minsize > bufferSize * BUFFER_FRAMES)
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gpuReadOffset = 0;
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MapInfo info;
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info.size = bufferSize - (gpuReadOffset % bufferSize);
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info.size = bufferSize - frameGPUReadOffset;
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sync.wait(gpuReadOffset, info.size);
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int firstSyncIndex = frameGPUReadOffset / syncSize;
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int lastSyncIndex = (bufferSize - 1) / syncSize;
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// We're mapping the full range of space left in the buffer, so we
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// need to wait on all of it...
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// FIXME: is it even worth it to have multiple sync objects per frame?
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for (int i = firstSyncIndex; i <= lastSyncIndex; i++)
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syncs[frameIndex * MAX_SYNCS_PER_FRAME + i].cpuWait();
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GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
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info.data = (uint8 *) glMapBufferRange(glMode, gpuReadOffset, info.size, flags);
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size_t mapoffset = (frameIndex * bufferSize) + frameGPUReadOffset;
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info.data = (uint8 *) glMapBufferRange(glMode, mapoffset, info.size, flags);
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return info;
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}
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@@ -208,13 +293,7 @@ public:
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glFlushMappedBufferRange(glMode, 0, usedsize);
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glUnmapBuffer(glMode);
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return gpuReadOffset;
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}
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void markUsed(size_t usedsize) override
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{
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sync.lock(gpuReadOffset, usedsize);
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gpuReadOffset += usedsize;
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return (frameIndex * bufferSize) + frameGPUReadOffset;
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}
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ptrdiff_t getHandle() const override { return vbo; }
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@@ -228,40 +307,38 @@ public:
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gl.bindBuffer(mode, vbo);
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glBufferData(glMode, bufferSize * BUFFER_FRAMES, nullptr, GL_STREAM_DRAW);
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gpuReadOffset = 0;
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frameGPUReadOffset = 0;
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frameIndex = 0;
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return true;
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}
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void unloadVolatile() override
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{
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if (vbo == 0)
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return;
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if (vbo != 0)
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{
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gl.deleteBuffer(vbo);
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vbo = 0;
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}
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gl.deleteBuffer(vbo);
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vbo = 0;
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sync.cleanup();
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for (FenceSync &sync : syncs)
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sync.cleanup();
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}
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private:
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GLuint vbo;
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size_t gpuReadOffset;
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GLenum glMode;
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BufferSync sync;
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}; // StreamBufferMapSync
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class StreamBufferPersistentMapSync final : public love::graphics::StreamBuffer, public Volatile
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class StreamBufferPersistentMapSync final : public StreamBufferSync, public Volatile
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{
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public:
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StreamBufferPersistentMapSync(BufferType type, size_t size)
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: love::graphics::StreamBuffer(type, size)
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: StreamBufferSync(type, size)
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, vbo(0)
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, gpuReadOffset(0)
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, glMode(OpenGL::getGLBufferType(mode))
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, data(nullptr)
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{
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@@ -273,32 +350,37 @@ public:
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unloadVolatile();
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}
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MapInfo map(size_t minsize) override
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size_t getUsableSize() const override
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{
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if (gpuReadOffset + minsize > bufferSize * BUFFER_FRAMES)
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gpuReadOffset = 0;
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return bufferSize - frameGPUReadOffset;
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}
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MapInfo map(size_t /*minsize*/) override
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{
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MapInfo info;
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info.size = bufferSize - (gpuReadOffset % bufferSize);
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info.data = data + gpuReadOffset;
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info.size = bufferSize - frameGPUReadOffset;
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info.data = data + (frameIndex * bufferSize) + frameGPUReadOffset;
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sync.wait(gpuReadOffset, info.size);
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int firstSyncIndex = frameGPUReadOffset / syncSize;
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int lastSyncIndex = (bufferSize - 1) / syncSize;
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// We're mapping the full range of space left in the buffer, so we
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// need to wait on all of it...
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// FIXME: is it even worth it to have multiple sync objects per frame?
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for (int i = firstSyncIndex; i <= lastSyncIndex; i++)
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syncs[frameIndex * MAX_SYNCS_PER_FRAME + i].cpuWait();
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return info;
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}
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size_t unmap(size_t usedsize) override
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{
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size_t offset = (frameIndex * bufferSize) + frameGPUReadOffset;
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gl.bindBuffer(mode, vbo);
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glFlushMappedBufferRange(glMode, gpuReadOffset, usedsize);
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glFlushMappedBufferRange(glMode, offset, usedsize);
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return gpuReadOffset;
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}
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void markUsed(size_t usedsize) override
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{
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sync.lock(gpuReadOffset, usedsize);
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gpuReadOffset += usedsize;
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return offset;
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}
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ptrdiff_t getHandle() const override { return vbo; }
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@@ -317,46 +399,41 @@ public:
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glBufferStorage(glMode, bufferSize * BUFFER_FRAMES, nullptr, storageflags);
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data = (uint8 *) glMapBufferRange(glMode, 0, bufferSize * BUFFER_FRAMES, mapflags);
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gpuReadOffset = 0;
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frameGPUReadOffset = 0;
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frameIndex = 0;
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return true;
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}
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void unloadVolatile() override
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{
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if (vbo == 0)
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return;
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if (vbo != 0)
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{
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gl.bindBuffer(mode, vbo);
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glUnmapBuffer(glMode);
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gl.deleteBuffer(vbo);
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vbo = 0;
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}
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gl.bindBuffer(mode, vbo);
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glUnmapBuffer(glMode);
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gl.deleteBuffer(vbo);
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vbo = 0;
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sync.cleanup();
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for (FenceSync &sync : syncs)
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sync.cleanup();
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}
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private:
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GLuint vbo;
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size_t gpuReadOffset;
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GLenum glMode;
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uint8 *data;
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BufferSync sync;
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}; // StreamBufferPersistentMapSync
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love::graphics::StreamBuffer *CreateStreamBuffer(BufferType mode, size_t size)
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{
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if (gl.isCoreProfile())
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{
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// FIXME: This is disabled until more efficient manual syncing can be
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// implemented.
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#if 0
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if (GLAD_VERSION_4_4 || GLAD_ARB_buffer_storage)
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return new StreamBufferPersistentMapSync(mode, size);
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else
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#endif
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return new StreamBufferSubDataOrphan(mode, size);
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}
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else
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