mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Enable (when available) and improve performance of persistently mapped buffer path for the vertex/index buffers used with automatic batching.
--HG-- branch : minor
This commit is contained in:
@@ -0,0 +1,147 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2017 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
|
||||
#include "FenceSync.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
FenceSync::~FenceSync()
|
||||
{
|
||||
cleanup();
|
||||
}
|
||||
|
||||
bool FenceSync::fence()
|
||||
{
|
||||
bool wasActive = sync != 0;
|
||||
|
||||
if (wasActive)
|
||||
cleanup();
|
||||
|
||||
sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
|
||||
return !wasActive;
|
||||
}
|
||||
|
||||
bool FenceSync::cpuWait()
|
||||
{
|
||||
if (sync == 0)
|
||||
return false;
|
||||
|
||||
GLbitfield flags = 0;
|
||||
GLuint64 duration = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
GLenum status = glClientWaitSync(sync, flags, duration);
|
||||
|
||||
if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED)
|
||||
break;
|
||||
|
||||
if (status == GL_WAIT_FAILED)
|
||||
break;
|
||||
|
||||
flags = GL_SYNC_FLUSH_COMMANDS_BIT;
|
||||
duration = 1000000000; // 1 second in nanoseconds.
|
||||
}
|
||||
|
||||
cleanup();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void FenceSync::cleanup()
|
||||
{
|
||||
if (sync != 0)
|
||||
{
|
||||
glDeleteSync(sync);
|
||||
sync = 0;
|
||||
}
|
||||
}
|
||||
|
||||
BufferSync::~BufferSync()
|
||||
{
|
||||
cleanup();
|
||||
}
|
||||
|
||||
void BufferSync::lock(size_t start, size_t length)
|
||||
{
|
||||
Range range = {start, length};
|
||||
GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
locks.emplace_back(range, sync);
|
||||
}
|
||||
|
||||
void BufferSync::wait(size_t start, size_t length)
|
||||
{
|
||||
Range range = {start, length};
|
||||
int lockcount = (int) locks.size();
|
||||
|
||||
for (int i = 0; i < lockcount; i++)
|
||||
{
|
||||
if (range.overlaps(locks[i].range))
|
||||
{
|
||||
syncWait(locks[i].sync);
|
||||
glDeleteSync(locks[i].sync);
|
||||
|
||||
locks[i] = locks[lockcount - 1];
|
||||
locks.pop_back();
|
||||
|
||||
--lockcount;
|
||||
--i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BufferSync::cleanup()
|
||||
{
|
||||
for (const auto &lock : locks)
|
||||
glDeleteSync(lock.sync);
|
||||
|
||||
locks.clear();
|
||||
}
|
||||
|
||||
void BufferSync::syncWait(GLsync sync)
|
||||
{
|
||||
GLbitfield flags = 0;
|
||||
GLuint64 duration = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
GLenum status = glClientWaitSync(sync, flags, duration);
|
||||
|
||||
if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED)
|
||||
return;
|
||||
|
||||
if (status == GL_WAIT_FAILED)
|
||||
return;
|
||||
|
||||
flags = GL_SYNC_FLUSH_COMMANDS_BIT;
|
||||
duration = 1000000000; // 1 second in nanoseconds.
|
||||
}
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
Reference in New Issue
Block a user