mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Enable (when available) and improve performance of persistently mapped buffer path for the vertex/index buffers used with automatic batching.
--HG-- branch : minor
This commit is contained in:
@@ -798,7 +798,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
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if (state.vbMap[i].data != nullptr && datasize > state.vbMap[i].size)
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shouldflush = true;
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if (datasize > state.vb[i]->getSize())
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if (datasize > state.vb[i]->getUsableSize())
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{
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buffersizes[i] = std::max(datasize, state.vb[i]->getSize() * 2);
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shouldresize = true;
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@@ -814,7 +814,7 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawCommand &
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if (state.indexBufferMap.data != nullptr && datasize > state.indexBufferMap.size)
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shouldflush = true;
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if (datasize > state.indexBuffer->getSize())
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if (datasize > state.indexBuffer->getUsableSize())
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{
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buffersizes[2] = std::max(datasize, state.indexBuffer->getSize() * 2);
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shouldresize = true;
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@@ -54,10 +54,13 @@ public:
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size_t getSize() const { return bufferSize; }
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BufferType getMode() const { return mode; }
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virtual size_t getUsableSize() const = 0;
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virtual MapInfo map(size_t minsize) = 0;
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virtual size_t unmap(size_t usedsize) = 0;
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virtual void markUsed(size_t usedsize) = 0;
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virtual void nextFrame() {}
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virtual ptrdiff_t getHandle() const = 0;
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protected:
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+54
-1
@@ -19,7 +19,7 @@
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**/
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#include "BufferSync.h"
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#include "FenceSync.h"
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namespace love
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{
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@@ -28,6 +28,59 @@ namespace graphics
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namespace opengl
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{
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FenceSync::~FenceSync()
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{
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cleanup();
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}
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bool FenceSync::fence()
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{
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bool wasActive = sync != 0;
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if (wasActive)
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cleanup();
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sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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return !wasActive;
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}
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bool FenceSync::cpuWait()
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{
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if (sync == 0)
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return false;
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GLbitfield flags = 0;
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GLuint64 duration = 0;
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while (true)
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{
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GLenum status = glClientWaitSync(sync, flags, duration);
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if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED)
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break;
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if (status == GL_WAIT_FAILED)
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break;
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flags = GL_SYNC_FLUSH_COMMANDS_BIT;
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duration = 1000000000; // 1 second in nanoseconds.
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}
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cleanup();
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return true;
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}
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void FenceSync::cleanup()
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{
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if (sync != 0)
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{
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glDeleteSync(sync);
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sync = 0;
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}
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}
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BufferSync::~BufferSync()
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{
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cleanup();
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@@ -34,6 +34,22 @@ namespace graphics
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namespace opengl
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{
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class FenceSync
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{
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public:
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~FenceSync();
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bool fence();
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bool cpuWait();
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void cleanup();
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private:
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GLsync sync;
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}; // FenceSync
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class BufferSync
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{
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public:
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@@ -1004,6 +1004,10 @@ void Graphics::present(void *screenshotCallbackData)
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glBindRenderbuffer(GL_RENDERBUFFER, info.info.uikit.colorbuffer);
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#endif
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for (StreamBuffer *buffer : streamBufferState.vb)
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buffer->nextFrame();
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streamBufferState.indexBuffer->nextFrame();
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auto window = getInstance<love::window::Window>(M_WINDOW);
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if (window != nullptr)
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window->swapBuffers();
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@@ -18,13 +18,15 @@
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/config.h"
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#include "StreamBuffer.h"
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#include "OpenGL.h"
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#include "BufferSync.h"
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#include "FenceSync.h"
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#include "graphics/Volatile.h"
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#include "common/Exception.h"
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#include <vector>
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#include <algorithm>
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namespace love
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{
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@@ -33,7 +35,8 @@ namespace graphics
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namespace opengl
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{
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static int BUFFER_FRAMES = 3;
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static const int BUFFER_FRAMES = 3;
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static const int MAX_SYNCS_PER_FRAME = 4;
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class StreamBufferClientMemory final : public love::graphics::StreamBuffer
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{
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@@ -58,6 +61,11 @@ public:
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delete[] data;
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}
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size_t getUsableSize() const override
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{
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return bufferSize;
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}
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MapInfo map(size_t /*minsize*/) override
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{
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return MapInfo(data, bufferSize);
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@@ -87,6 +95,7 @@ public:
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, glMode(OpenGL::getGLBufferType(mode))
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, data(nullptr)
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, offset(0)
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, frameOffset(0)
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{
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try
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{
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@@ -106,11 +115,17 @@ public:
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delete[] data;
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}
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size_t getUsableSize() const override
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{
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return bufferSize - frameOffset;
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}
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MapInfo map(size_t minsize) override
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{
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if (offset + minsize > bufferSize)
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{
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offset = 0;
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frameOffset = 0;
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gl.bindBuffer(mode, vbo);
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glBufferData(glMode, bufferSize, nullptr, GL_STREAM_DRAW);
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}
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@@ -128,6 +143,12 @@ public:
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void markUsed(size_t usedsize) override
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{
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offset += usedsize;
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frameOffset += usedsize;
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}
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void nextFrame() override
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{
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frameOffset = 0;
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}
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ptrdiff_t getHandle() const override { return vbo; }
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@@ -142,6 +163,7 @@ public:
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glBufferData(glMode, bufferSize, nullptr, GL_STREAM_DRAW);
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offset = 0;
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frameOffset = 0;
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return true;
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}
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@@ -163,17 +185,69 @@ protected:
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uint8 *data;
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size_t offset;
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size_t frameOffset;
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}; // StreamBufferSubDataOrphan
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class StreamBufferMapSync final : public love::graphics::StreamBuffer, public Volatile
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class StreamBufferSync : public love::graphics::StreamBuffer
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{
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public:
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StreamBufferSync(BufferType type, size_t size)
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: love::graphics::StreamBuffer(type, size)
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, syncSize((size + MAX_SYNCS_PER_FRAME - 1) / MAX_SYNCS_PER_FRAME)
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, frameIndex(0)
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, frameGPUReadOffset(0)
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, syncs()
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{}
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virtual ~StreamBufferSync() {}
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void nextFrame() override
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{
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getCurrentSync()->fence();
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frameIndex = (frameIndex + 1) % BUFFER_FRAMES;
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frameGPUReadOffset = 0;
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}
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void markUsed(size_t usedsize) override
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{
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int firstSyncIndex = frameGPUReadOffset / syncSize;
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int lastSyncIndex = std::min((frameGPUReadOffset + usedsize), bufferSize - 1) / syncSize;
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// Insert fences for all sync buckets completely filled by this section
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// of the data. The last bucket before the end of the frame will also be
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// handled by nextFrame().
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for (int i = firstSyncIndex; i < lastSyncIndex; i++)
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syncs[frameIndex * MAX_SYNCS_PER_FRAME + i].fence();
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frameGPUReadOffset += usedsize;
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}
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protected:
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const size_t syncSize;
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int frameIndex;
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size_t frameGPUReadOffset;
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FenceSync syncs[MAX_SYNCS_PER_FRAME * BUFFER_FRAMES];
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FenceSync *getCurrentSync()
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{
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return &syncs[frameIndex * MAX_SYNCS_PER_FRAME + frameGPUReadOffset / syncSize];
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}
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}; // StreamBufferSync
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class StreamBufferMapSync final : public StreamBufferSync, public Volatile
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{
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public:
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StreamBufferMapSync(BufferType type, size_t size)
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: love::graphics::StreamBuffer(type, size)
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: StreamBufferSync(type, size)
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, vbo(0)
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, gpuReadOffset(0)
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, glMode(OpenGL::getGLBufferType(mode))
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{
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loadVolatile();
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@@ -184,21 +258,32 @@ public:
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unloadVolatile();
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}
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MapInfo map(size_t minsize) override
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size_t getUsableSize() const override
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{
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return bufferSize - frameGPUReadOffset;
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}
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MapInfo map(size_t /*minsize*/) override
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{
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gl.bindBuffer(mode, vbo);
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if (gpuReadOffset + minsize > bufferSize * BUFFER_FRAMES)
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gpuReadOffset = 0;
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MapInfo info;
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info.size = bufferSize - (gpuReadOffset % bufferSize);
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info.size = bufferSize - frameGPUReadOffset;
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sync.wait(gpuReadOffset, info.size);
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int firstSyncIndex = frameGPUReadOffset / syncSize;
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int lastSyncIndex = (bufferSize - 1) / syncSize;
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// We're mapping the full range of space left in the buffer, so we
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// need to wait on all of it...
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// FIXME: is it even worth it to have multiple sync objects per frame?
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for (int i = firstSyncIndex; i <= lastSyncIndex; i++)
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syncs[frameIndex * MAX_SYNCS_PER_FRAME + i].cpuWait();
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GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
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info.data = (uint8 *) glMapBufferRange(glMode, gpuReadOffset, info.size, flags);
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size_t mapoffset = (frameIndex * bufferSize) + frameGPUReadOffset;
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info.data = (uint8 *) glMapBufferRange(glMode, mapoffset, info.size, flags);
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return info;
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}
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@@ -208,13 +293,7 @@ public:
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glFlushMappedBufferRange(glMode, 0, usedsize);
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glUnmapBuffer(glMode);
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return gpuReadOffset;
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}
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void markUsed(size_t usedsize) override
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{
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sync.lock(gpuReadOffset, usedsize);
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gpuReadOffset += usedsize;
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return (frameIndex * bufferSize) + frameGPUReadOffset;
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}
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ptrdiff_t getHandle() const override { return vbo; }
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@@ -228,40 +307,38 @@ public:
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gl.bindBuffer(mode, vbo);
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glBufferData(glMode, bufferSize * BUFFER_FRAMES, nullptr, GL_STREAM_DRAW);
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gpuReadOffset = 0;
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frameGPUReadOffset = 0;
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frameIndex = 0;
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return true;
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}
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void unloadVolatile() override
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{
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if (vbo == 0)
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return;
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if (vbo != 0)
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{
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gl.deleteBuffer(vbo);
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vbo = 0;
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}
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gl.deleteBuffer(vbo);
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vbo = 0;
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sync.cleanup();
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for (FenceSync &sync : syncs)
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sync.cleanup();
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}
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private:
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GLuint vbo;
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size_t gpuReadOffset;
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GLenum glMode;
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BufferSync sync;
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}; // StreamBufferMapSync
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class StreamBufferPersistentMapSync final : public love::graphics::StreamBuffer, public Volatile
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class StreamBufferPersistentMapSync final : public StreamBufferSync, public Volatile
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{
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public:
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StreamBufferPersistentMapSync(BufferType type, size_t size)
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: love::graphics::StreamBuffer(type, size)
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: StreamBufferSync(type, size)
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, vbo(0)
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, gpuReadOffset(0)
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, glMode(OpenGL::getGLBufferType(mode))
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, data(nullptr)
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{
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@@ -273,32 +350,37 @@ public:
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unloadVolatile();
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}
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MapInfo map(size_t minsize) override
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size_t getUsableSize() const override
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{
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if (gpuReadOffset + minsize > bufferSize * BUFFER_FRAMES)
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gpuReadOffset = 0;
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return bufferSize - frameGPUReadOffset;
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}
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MapInfo map(size_t /*minsize*/) override
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{
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MapInfo info;
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info.size = bufferSize - (gpuReadOffset % bufferSize);
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info.data = data + gpuReadOffset;
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info.size = bufferSize - frameGPUReadOffset;
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info.data = data + (frameIndex * bufferSize) + frameGPUReadOffset;
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sync.wait(gpuReadOffset, info.size);
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int firstSyncIndex = frameGPUReadOffset / syncSize;
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int lastSyncIndex = (bufferSize - 1) / syncSize;
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// We're mapping the full range of space left in the buffer, so we
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// need to wait on all of it...
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// FIXME: is it even worth it to have multiple sync objects per frame?
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for (int i = firstSyncIndex; i <= lastSyncIndex; i++)
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syncs[frameIndex * MAX_SYNCS_PER_FRAME + i].cpuWait();
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return info;
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}
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size_t unmap(size_t usedsize) override
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{
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size_t offset = (frameIndex * bufferSize) + frameGPUReadOffset;
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gl.bindBuffer(mode, vbo);
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glFlushMappedBufferRange(glMode, gpuReadOffset, usedsize);
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glFlushMappedBufferRange(glMode, offset, usedsize);
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return gpuReadOffset;
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}
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void markUsed(size_t usedsize) override
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{
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sync.lock(gpuReadOffset, usedsize);
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gpuReadOffset += usedsize;
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return offset;
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}
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ptrdiff_t getHandle() const override { return vbo; }
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@@ -317,46 +399,41 @@ public:
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glBufferStorage(glMode, bufferSize * BUFFER_FRAMES, nullptr, storageflags);
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data = (uint8 *) glMapBufferRange(glMode, 0, bufferSize * BUFFER_FRAMES, mapflags);
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gpuReadOffset = 0;
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frameGPUReadOffset = 0;
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frameIndex = 0;
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return true;
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}
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void unloadVolatile() override
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{
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if (vbo == 0)
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return;
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if (vbo != 0)
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{
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gl.bindBuffer(mode, vbo);
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glUnmapBuffer(glMode);
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gl.deleteBuffer(vbo);
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vbo = 0;
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}
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gl.bindBuffer(mode, vbo);
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glUnmapBuffer(glMode);
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gl.deleteBuffer(vbo);
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vbo = 0;
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sync.cleanup();
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for (FenceSync &sync : syncs)
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sync.cleanup();
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}
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private:
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GLuint vbo;
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size_t gpuReadOffset;
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GLenum glMode;
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uint8 *data;
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BufferSync sync;
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}; // StreamBufferPersistentMapSync
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love::graphics::StreamBuffer *CreateStreamBuffer(BufferType mode, size_t size)
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{
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if (gl.isCoreProfile())
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{
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// FIXME: This is disabled until more efficient manual syncing can be
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// implemented.
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#if 0
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if (GLAD_VERSION_4_4 || GLAD_ARB_buffer_storage)
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return new StreamBufferPersistentMapSync(mode, size);
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else
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#endif
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return new StreamBufferSubDataOrphan(mode, size);
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}
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else
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Block a user