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Move some Canvas code to Texture, devirtualize Texture::draw.
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@@ -104,7 +104,7 @@ public:
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void setWireframe(bool enable) override;
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PixelFormat getSizedFormat(PixelFormat format) const override;
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PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable, bool sRGB) const override;
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bool isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB = false) override;
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Renderer getRenderer() const override;
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RendererInfo getRendererInfo() const override;
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