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Make Fixture creation API more lovely
--HG-- branch : box2d-update
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@@ -82,8 +82,6 @@ namespace box2d
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int w_Body_setAwake(lua_State * L);
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int w_Body_setFixedRotation(lua_State * L);
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int w_Body_isFixedRotation(lua_State * L);
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int w_Body_createFixture(lua_State * L);
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int w_Body_destroyFixture(lua_State * L);
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int w_Body_destroy(lua_State * L);
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int luaopen_body(lua_State * L);
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