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more joint updates to better match the API
--HG-- branch : box2d-update
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@@ -35,14 +35,14 @@ namespace box2d
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PrismaticJoint * luax_checkprismaticjoint(lua_State * L, int idx);
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int w_PrismaticJoint_getJointTranslation(lua_State * L);
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int w_PrismaticJoint_getJointSpeed(lua_State * L);
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int w_PrismaticJoint_setMotorEnabled(lua_State * L);
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int w_PrismaticJoint_enableMotor(lua_State * L);
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int w_PrismaticJoint_isMotorEnabled(lua_State * L);
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int w_PrismaticJoint_setMaxMotorForce(lua_State * L);
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int w_PrismaticJoint_setMotorSpeed(lua_State * L);
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int w_PrismaticJoint_getMotorSpeed(lua_State * L);
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int w_PrismaticJoint_getMotorForce(lua_State * L);
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int w_PrismaticJoint_setLimitsEnabled(lua_State * L);
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int w_PrismaticJoint_isLimitsEnabled(lua_State * L);
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int w_PrismaticJoint_enableLimit(lua_State * L);
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int w_PrismaticJoint_isLimitEnabled(lua_State * L);
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int w_PrismaticJoint_setUpperLimit(lua_State * L);
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int w_PrismaticJoint_setLowerLimit(lua_State * L);
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int w_PrismaticJoint_setLimits(lua_State * L);
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