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more joint updates to better match the API
--HG-- branch : box2d-update
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@@ -111,6 +111,11 @@ namespace box2d
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if (joint != NULL)
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world->world->DestroyJoint(joint);
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}
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bool Joint::isActive() const
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{
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return joint->IsActive();
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}
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} // box2d
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} // physics
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