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Shader:getLocalThreadgroupSize;
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@@ -216,6 +216,8 @@ public:
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TextureType getMainTextureType() const;
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void validateDrawState(PrimitiveType primtype, Texture *maintexture) const;
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void getLocalThreadgroupSize(int *x, int *y, int *z);
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static SourceInfo getSourceInfo(const std::string &src);
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static std::string createShaderStageCode(Graphics *gfx, ShaderStageType stage, const std::string &code, const SourceInfo &info);
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@@ -243,6 +245,7 @@ protected:
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struct ValidationReflection
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{
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std::map<std::string, BufferReflection> storageBuffers;
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int localThreadgroupSize[3];
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bool usesPointSize;
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};
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