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synced 2026-08-14 01:20:56 +02:00
Add love.math.perlinNoise and love.math.simplexNoise.
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@@ -329,16 +329,76 @@ int w_noise(lua_State *L)
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switch (nargs)
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{
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case 1:
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val = noise1(args[0]);
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val = simplexNoise1(args[0]);
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break;
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case 2:
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val = noise2(args[0], args[1]);
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val = simplexNoise2(args[0], args[1]);
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break;
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case 3:
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val = noise3(args[0], args[1], args[2]);
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val = perlinNoise3(args[0], args[1], args[2]);
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break;
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case 4:
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val = noise4(args[0], args[1], args[2], args[3]);
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val = perlinNoise4(args[0], args[1], args[2], args[3]);
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break;
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}
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lua_pushnumber(L, (lua_Number) val);
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return 1;
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}
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int w_perlinNoise(lua_State* L)
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{
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int nargs = std::min(std::max(lua_gettop(L), 1), 4);
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double args[4];
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for (int i = 0; i < nargs; i++)
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args[i] = luaL_checknumber(L, i + 1);
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float val = 0.0f;
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switch (nargs)
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{
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case 1:
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val = perlinNoise1(args[0]);
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break;
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case 2:
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val = perlinNoise2(args[0], args[1]);
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break;
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case 3:
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val = perlinNoise3(args[0], args[1], args[2]);
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break;
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case 4:
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val = perlinNoise4(args[0], args[1], args[2], args[3]);
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break;
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}
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lua_pushnumber(L, (lua_Number) val);
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return 1;
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}
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int w_simplexNoise(lua_State* L)
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{
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int nargs = std::min(std::max(lua_gettop(L), 1), 4);
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double args[4];
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for (int i = 0; i < nargs; i++)
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args[i] = luaL_checknumber(L, i + 1);
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float val = 0.0f;
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switch (nargs)
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{
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case 1:
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val = simplexNoise1(args[0]);
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break;
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case 2:
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val = simplexNoise2(args[0], args[1]);
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break;
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case 3:
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val = simplexNoise3(args[0], args[1], args[2]);
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break;
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case 4:
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val = simplexNoise4(args[0], args[1], args[2], args[3]);
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break;
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}
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@@ -349,10 +409,14 @@ int w_noise(lua_State *L)
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// C functions in a struct, necessary for the FFI versions of math functions.
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struct FFI_Math
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{
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float (*noise1)(double x);
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float (*noise2)(double x, double y);
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float (*noise3)(double x, double y, double z);
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float (*noise4)(double x, double y, double z, double w);
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float (*snoise1)(double x);
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float (*snoise2)(double x, double y);
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float (*snoise3)(double x, double y, double z);
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float (*snoise4)(double x, double y, double z, double w);
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float (*pnoise1)(double x);
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float (*pnoise2)(double x, double y);
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float (*pnoise3)(double x, double y, double z);
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float (*pnoise4)(double x, double y, double z, double w);
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float (*gammaToLinear)(float c);
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float (*linearToGamma)(float c);
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@@ -360,10 +424,15 @@ struct FFI_Math
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static FFI_Math ffifuncs =
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{
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noise1,
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noise2,
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noise3,
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noise4,
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simplexNoise1,
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simplexNoise2,
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simplexNoise3,
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simplexNoise4,
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perlinNoise1,
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perlinNoise2,
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perlinNoise3,
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perlinNoise4,
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gammaToLinear,
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linearToGamma,
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@@ -383,6 +452,8 @@ static const luaL_Reg functions[] =
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{ "gammaToLinear", w_gammaToLinear },
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{ "linearToGamma", w_linearToGamma },
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{ "noise", w_noise },
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{ "perlinNoise", w_perlinNoise },
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{ "simplexNoise", w_simplexNoise },
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{ 0, 0 }
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};
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