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vulkan: fix cube textures
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@@ -32,16 +32,23 @@ bool Texture::loadVolatile() {
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VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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VkImageCreateFlags createFlags = 0;
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layerCount = 1;
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if (texType == TEXTURE_VOLUME)
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if (texType == TEXTURE_VOLUME) {
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layerCount = getDepth();
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else if (texType == TEXTURE_2D_ARRAY)
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}
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else if (texType == TEXTURE_2D_ARRAY) {
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layerCount = getLayerCount();
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else if (texType == TEXTURE_CUBE)
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}
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else if (texType == TEXTURE_CUBE) {
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layerCount = 6;
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createFlags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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}
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.flags = createFlags;
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imageInfo.imageType = Vulkan::getImageType(getTextureType());
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imageInfo.extent.width = static_cast<uint32_t>(width);
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imageInfo.extent.height = static_cast<uint32_t>(height);
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@@ -75,7 +82,13 @@ bool Texture::loadVolatile() {
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for (int mip = 0; mip < layerCount; mip++) {
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// fixme: deal with compressed images.
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for (int slice = 0; slice < slices.getSliceCount(mip); slice++) {
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int sliceCount;
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if (texType == TEXTURE_CUBE) {
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sliceCount = 6;
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} else {
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sliceCount = slices.getSliceCount();
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}
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for (int slice = 0; slice < sliceCount; slice++) {
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auto* id = slices.get(slice, mip);
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if (id != nullptr) {
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uploadImageData(id, mip, slice, 0, 0);
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